MRExee

Turkey
On FACEIT since 2020 99 matches tracked 29 matches in 30 days
Last updated:

How does MRExee play?

Rating 1.03 K/R 0.73 ADR 83.1 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 99 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.7
Knife kills 2 in 99 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 1 ace in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +116
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 83.0, Win rate at 47%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
27 matches · 44% win rate
Between 12:00 and 18:00 −73 ELO, win rate 35%
On Mondays −26 ELO, win rate 30%

MRExee loses the most ELO on Mirage: −2 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.04 · Cache

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
50% better than 44%
0.72 better than 41%
81.7 better than 57%
1.04 better than 52%
52% of 132 duels better than 55%
58% of 19 situations better than 92%
Mirage27
44% better than 24%
0.76 better than 61%
87.3 better than 80%
1.05 better than 59%
50% of 88 duels better than 43%
46% of 13 situations better than 74%
Anubis16
38% better than 10%
0.75 better than 57%
84.6 better than 72%
1.02 better than 48%
50% of 68 duels better than 41%
27% of 11 situations better than 24%
Ancient9
67% -
0.75 -
87.5 -
1.01-
45% of 62 duels -
33% of 9 situations -
Inferno7
29% -
0.58 -
65.2 -
0.86-
29% of 24 duels -
60% of 5 situations -
Cache5
80% -
0.90 -
89.5 -
1.31-
64% of 25 duels -
60% of 5 situations -
Nuke3
33% -
0.70 -
77.1 -
0.92-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MRExee plays

Across 99 matches MRExee averages K/R 0.73, ADR 83.1 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 50% win rate in 32 matches. In 39 of 99 matches the rating was 1.10 or higher (39%), in 32 it was below 0.90. In 66 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. MRExee loses the most ELO on Mirage (−2 ELO, win rate 44%). Things go best in match 2 of the day (−47 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, −47 ELO. Improved over the last three months: ELO +116. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 83.0, Win rate at 47%. Last 30 days: 29 matches, win rate 59%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.