MPOWER-777
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (51%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average53% headshots and so clearly above the average (50%).
Impact
AverageExactly 3 kills in 4.2% of rounds and so just above the average (4.0%).
Utility and deaths
Average0.20 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months: 1.04 (at the start 1.01). Just above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 82.7. Last 3 months: 80.7 (at the start 74.8). Just above the average (80.0).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 53% (at the start 54%). Clearly above the average (50%).
Matches won (win rate)
Best month: October 2026 with 45%. Last 3 months: 39% (at the start 44%). Well below the average (49%).
Best month: September 2026 with 2,059. Last 3 months: 2,003 (at the start 2,056).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 123 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.11 · Ancient
- Longest win streak: 4 wins in a row · Inferno
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 123 matchesCompared with players on the same level who have at least 15 matches on the map.
How MPOWER-777 plays
Across 123 matches MPOWER-777 averages K/R 0.72, ADR 77.8 and a rating of 1.03. Most room to improve: Opening duels won at 46%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 45 of 123 matches the rating was 1.10 or higher (37%), in 46 it was below 0.90. In 62 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. Things go best on Mirage (+61 ELO, win rate 41%). Match no. 4 of the day goes best: 50% win rate, +30 ELO. Improved over the last three months: K/R +0.04, ADR +5.9. Got weaker: Win rate −5 pp, ELO −53. Unchanged in recent months: Rating at 1.04, Headshots at 53%. Last 30 days: 21 matches, win rate 43%, net ELO +5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.