MPOWER-777

Tajikistan
123 matches tracked 21 matches in 30 days
ELO ▲ 262
2,028
30-day peak: 2,028
Rank EU
#220,235
Tajikistan #524 in Tajikistan
Last updated:

How does MPOWER-777 play?

Rating 1.03 K/R 0.72 ADR 77.8 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 72%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.4
Knife kills 1 in 123 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.0%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 58%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 28%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +5.9
= Stayed the same
Rating at 1.04, Headshots at 53%
▼ Got worse
Win rate −5 pp, ELO −53

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.73).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −22 ELO, win rate 27%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Ancient
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
41% better than 15%
0.70 better than 32%
76.0 better than 29%
0.99 better than 37%
47% of 190 duels better than 25%
39% of 38 situations better than 54%
Dust 232
38% better than 10%
0.71 better than 39%
75.1 better than 23%
1.00 better than 41%
40% of 131 duels better than 6%
58% of 19 situations better than 92%
Ancient13
23% -
0.76 -
82.9 -
1.01-
46% of 54 duels -
20% of 5 situations -
Inferno13
54% -
0.77 -
83.9 -
1.16-
50% of 50 duels -
17% of 6 situations -
Nuke5
60% -
1.01 -
101.8 -
1.43-
56% of 18 duels -
43% of 7 situations -
Anubis3
67% -
0.55 -
62.7 -
0.80-
11% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MPOWER-777 plays

Across 123 matches MPOWER-777 averages K/R 0.72, ADR 77.8 and a rating of 1.03. Most room to improve: Opening duels won at 46%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 45 of 123 matches the rating was 1.10 or higher (37%), in 46 it was below 0.90. In 62 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. Things go best on Mirage (+61 ELO, win rate 41%). Match no. 4 of the day goes best: 50% win rate, +30 ELO. Improved over the last three months: K/R +0.04, ADR +5.9. Got weaker: Win rate −5 pp, ELO −53. Unchanged in recent months: Rating at 1.04, Headshots at 53%. Last 30 days: 21 matches, win rate 43%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.