MORTIIL

Bulgaria
89 matches tracked 28 matches in 30 days
Last updated:

How does MORTIIL play?

Rating 0.98 K/R 0.70 ADR 77.2 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 89 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just above the average (47%).

Headshot rate 48%+1 pp · Ø 47% better than 64%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.99+0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.3
Knife kills 1 in 89 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.9%).

2K rounds 12.2%−0.7 pp · Ø 12.9% better than 29%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.26).

Utility hit rate 32%−4 pp · Ø 36% better than 31%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 69%
Enemies flashed per round 0.55+0.29 · Ø 0.26 better than 95%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −27 ELO
34 matches · 47% win rate
On Tuesdays ±0 ELO, win rate 44%

MORTIIL loses the most ELO from match 5 of the day: −27 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Dust 2
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
59% better than 81%
0.71 better than 46%
77.8 better than 42%
1.00 right on the average
56% of 91 duels better than 84%
47% of 17 situations better than 74%
Anubis15
60% better than 75%
0.78 better than 80%
80.6 better than 59%
1.08 better than 78%
65% of 40 duels better than 98%
56% of 9 situations better than 89%
Ancient14
50% -
0.71 -
75.6 -
1.00-
58% of 40 duels -
22% of 9 situations -
Mirage14
36% -
0.66 -
76.8 -
0.92-
49% of 39 duels -
36% of 11 situations -
Nuke9
22% -
0.66 -
78.9 -
0.87-
43% of 47 duels -
20% of 10 situations -
Inferno6
83% -
0.69 -
72.2 -
1.01-
45% of 20 duels -
50% of 4 situations -
Cache4
75% -
0.62 -
70.9 -
0.89-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MORTIIL plays

Across 89 matches MORTIIL averages K/R 0.70, ADR 77.2 and a rating of 0.98. Biggest strength: Opening duels won at 53%, better than 79% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 7 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 32 of 89 matches the rating was 1.10 or higher (36%), in 40 it was below 0.90. In 89 matches with detailed stats: 15 4Ks and 1 ace. MORTIIL loses the most ELO from match 5 of the day (−27 ELO, win rate 47%). Things go best on Dust 2 (+23 ELO, win rate 59%). Last 30 days: 28 matches, win rate 54%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.