MOPO--

Poland
On FACEIT since 2015 216 matches tracked 33 matches in 30 days
ELO ▼ 36
3,087
30-day peak: 3,182
Rank EU ▼ 2,108 places
#5,768
Poland #296 in Poland
30 days · prev. #3,660 · best #3,660
Last updated:

How does MOPO-- play?

Rating 1.09 K/R 0.77 ADR 84.3 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 216 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.3
Knife kills 1 in 216 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 18x 4K, 1 ace in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +65
= Stayed the same
ADR at 83.7, Headshots at 62%, Win rate at 57%
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −166 ELO
26 matches · 42% win rate
In match 2 of the day −132 ELO
53 matches · 43% win rate
On Fridays +65 ELO, win rate 49%

MOPO-- loses the most ELO on Nuke: −166 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Cache
  2. Highest rating in a match: 2.54 · Dust 2
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
64% better than 85%
0.80 better than 67%
87.5 better than 74%
1.12 better than 67%
56% of 331 duels better than 70%
41% of 51 situations better than 57%
Ancient51
57% better than 55%
0.79 better than 66%
87.0 better than 73%
1.12 better than 69%
55% of 265 duels better than 65%
46% of 35 situations better than 71%
Dust 227
48% better than 25%
0.75 better than 45%
81.8 better than 48%
1.07 better than 48%
53% of 94 duels right on the average
47% of 15 situations better than 72%
Anubis26
54% better than 47%
0.66 better than 11%
74.0 better than 13%
0.93 better than 12%
44% of 93 duels better than 10%
40% of 5 situations better than 53%
Nuke26
42% better than 10%
0.75 better than 41%
81.0 better than 42%
1.05 better than 38%
49% of 124 duels better than 26%
31% of 13 situations better than 27%
Cache12
67% -
0.81 -
86.5 -
1.17-
63% of 60 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MOPO-- plays

Across 216 matches MOPO-- averages K/R 0.77, ADR 84.3 and a rating of 1.09. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 61% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 97 of 216 matches the rating was 1.10 or higher (45%), in 62 it was below 0.90. In 137 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. MOPO-- loses the most ELO on Nuke (−166 ELO, win rate 42%). Things go best in match 1 of the day (+392 ELO, win rate 68%). Match no. 4 of the day goes best: 73% win rate, +111 ELO. Improved over the last three months: ELO +65. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 83.7, Headshots at 62%, Win rate at 57%. Last 30 days: 33 matches, win rate 61%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.