MONTRASE

Russia
287 matches tracked 87 matches in 30 days
Last updated:

How does MONTRASE play?

Rating 0.96 (from 267 matches) K/R 0.69 ADR 75.5 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 267 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 6%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 0.97−0.01 · Ø 0.98 better than 46%
Pistol kills per match 2.4
Knife kills 38 in 287 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.9%).

2K rounds 11.7%−1.2 pp · Ø 12.9% better than 17%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 28x 4K, 1 ace in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.26).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 85%
Enemies flashed per round 0.47+0.21 · Ø 0.26 better than 91%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +4 pp, ELO +145
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 74.8, Headshots at 36%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.71).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −83 ELO
61 matches · 62% win rate
On Mirage −35 ELO
90 matches · 42% win rate
Between 0:00 and 6:00 −35 ELO, win rate 45%
On Mondays −83 ELO, win rate 42%

MONTRASE loses the most ELO on Anubis: −83 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.18 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
42% better than 24%
0.70 better than 43%
74.5 better than 29%
0.99 better than 53%
58% of 352 duels better than 89%
38% of 53 situations right on the average
Anubis61
62% better than 81%
0.72 better than 54%
78.0 better than 45%
1.00 better than 53%
56% of 212 duels better than 80%
50% of 56 situations better than 80%
Ancient59
53% better than 61%
0.68 better than 26%
78.3 better than 39%
0.94 better than 30%
51% of 185 duels better than 55%
39% of 46 situations better than 53%
Nuke28
32% better than 2%
0.59 better than 4%
66.9 better than 3%
0.75 better than 1%
35% of 71 duels better than 2%
30% of 30 situations better than 27%
Dust 227
52% better than 56%
0.67 better than 27%
73.9 better than 22%
0.93 better than 25%
32% of 60 duels better than 1%
40% of 20 situations better than 55%
Inferno12
50% -
0.73 -
79.5 -
1.07-
51% of 37 duels -
33% of 6 situations -
Cache10
70% -
0.73 -
74.1 -
1.04-
57% of 30 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MONTRASE plays

Across 287 matches MONTRASE averages K/R 0.69 and ADR 75.5; the rating across the 267 rated matches is 0.96. Biggest strength: Opening duels won at 54%, better than 85% of level 7 players. Most room to improve: Headshot rate at 36%, better than only 6% of level 7 players. Averages 15.3 kills per match with 36% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 85 of 267 matches the rating was 1.10 or higher (32%), in 117 it was below 0.90. In 198 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: June 2026 at 1.00. MONTRASE loses the most ELO on Anubis (−83 ELO, win rate 62%). Things go best from match 5 of the day (+27 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +27 ELO. Improved over the last three months: Win rate +4 pp, ELO +145. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 74.8, Headshots at 36%. Last 30 days: 87 matches, win rate 46%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.