MONSTRAO

Brazil
517 matches tracked 57 matches in 30 days
ELO ▼ 71
2,346
30-day peak: 2,417
Rank OCE ▲ 32 places
#404
#1,667 in BR
30 days · before #436 · best #404
Last updated:

How does MONSTRAO play?

Rating 1.06 (from 303 matches) K/R 0.76 ADR 83.0 from 517 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 303 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 12%+1 pp better than 62%
K/D 1.09+0.05 better than 67%
Pistol kills per match 3.3 from the last 383
Knife kills 3 in 383 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.4 pp better than 56%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.40.0 level
4Ks and aces 47x 4K, 4 aces in 304 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.43+0.13 better than 84%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.75, ADR at 83.2
▼ Got worse
Win rate −13 pp, ELO −139

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.75 (at the start 0.78).

Patterns

From the last 383 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −190 ELO
20 matches · 25% wins
On Mirage −146 ELO
102 matches · 52% wins
On Thursdays −96 ELO, win rate 39%

MONSTRAO loses the most ELO on Nuke: −190 ELO, 25% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Highest rating in a match: 2.57 · Anubis
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
52% level
0.79 better than 72%
86.1 better than 75%
1.13 better than 77%
54% of 382 duels better than 65%
41% of 83 situations better than 60%
Mirage102
52% level
0.72 better than 37%
81.4 better than 53%
1.00 better than 38%
51% of 399 duels better than 46%
46% of 54 situations better than 74%
Ancient60
47% better than 30%
0.75 better than 53%
81.1 better than 48%
1.02 better than 45%
53% of 204 duels better than 57%
28% of 53 situations better than 24%
Cache38
47% -
0.76 -
86.1 -
1.00-
53% of 173 duels -
19% of 16 situations -
Anubis29
45% better than 25%
0.72 better than 38%
80.5 better than 49%
1.05 better than 52%
56% of 109 duels better than 72%
39% of 18 situations level
Inferno26
54% better than 52%
0.77 better than 60%
85.3 better than 64%
1.12 better than 69%
48% of 94 duels better than 26%
33% of 9 situations better than 39%
Nuke20
25% better than 1%
0.77 better than 60%
84.7 better than 68%
1.13 better than 77%
48% of 99 duels better than 31%
20% of 20 situations better than 11%

Compared with players on the same level who have at least 15 matches on the map.

How MONSTRAO plays

Across 517 matches MONSTRAO averages K/R 0.76 and ADR 83.0; the rating across the 303 rated matches is 1.06. Biggest strength: Utility with impact at 40%. That is better than 83% of players on level 10. Most room to improve: Clutch 1v1 won at 33%. That is better than only 22% of players on level 10. On average 17.0 kills per match, 49% of them headshots. The strongest map is Inferno with a 54% win rate in 26 matches. In 125 of 303 matches the rating was 1.10 or higher (41%), in 102 it was below 0.90. In 304 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. MONSTRAO loses the most ELO on Nuke (−190 ELO, win rate 25%). Things go best on Dust 2 (+89 ELO, win rate 52%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −13 pp, ELO −139. Unchanged in recent months: K/R at 0.75, ADR at 83.2. Last 30 days: 57 matches, win rate 46%, ELO balance −35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.