MONSTER

France
On FACEIT since 2013 237 matches tracked 60 matches in 30 days
ELO ▼ 10
2,240
30-day peak: 2,270
Rank EU
#120,083
France #2,240 in France
Last updated:

How does MONSTER play?

Rating 0.95 (from 204 matches) K/R 0.71 ADR 83.1 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.91−0.11 · Ø 1.02 better than 11%
Pistol kills per match 3.5
Knife kills 1 in 237 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 28x 4K, 1 ace in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 80%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.71, Rating at 0.95, ADR at 82.4, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −121 ELO
51 matches · 39% win rate
On Anubis −114 ELO
44 matches · 39% win rate
Between 6:00 and 12:00 −30 ELO, win rate 45%
On Sundays −60 ELO, win rate 42%

MONSTER loses the most ELO in match 2 of the day: −121 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
54% better than 59%
0.70 better than 30%
82.2 better than 59%
0.93 better than 17%
42% of 377 duels better than 10%
39% of 28 situations better than 53%
Anubis44
39% better than 13%
0.71 better than 37%
81.6 better than 57%
0.96 better than 26%
49% of 198 duels better than 36%
35% of 23 situations better than 42%
Inferno33
42% better than 19%
0.72 better than 32%
83.5 better than 59%
0.94 better than 14%
52% of 127 duels better than 42%
50% of 12 situations better than 75%
Nuke30
63% better than 73%
0.73 better than 36%
87.2 better than 71%
0.97 better than 24%
50% of 139 duels better than 34%
44% of 9 situations better than 59%
Cache22
59% -
0.72 -
82.8 -
0.98-
54% of 126 duels -
40% of 5 situations -
Mirage9
33% -
0.69 -
79.3 -
1.04-
48% of 23 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MONSTER plays

Across 237 matches MONSTER averages K/R 0.71 and ADR 83.1; the rating across the 204 rated matches is 0.95. Biggest strength: Utility damage per round at 6.6, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Nuke with a 63% win rate in 30 matches. In 61 of 204 matches the rating was 1.10 or higher (30%), in 101 it was below 0.90. In 160 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: June 2026 at 0.99. MONSTER loses the most ELO in match 2 of the day (−121 ELO, win rate 39%). Things go best in match 4 of the day (+30 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +30 ELO. Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.95, ADR at 82.4, Headshots at 49%. Last 30 days: 60 matches, win rate 50%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.