MONKEY696969

Russia
On FACEIT since 2017 163 matches tracked 63 matches in 30 days
ELO ▲ 79
2,924
30-day peak: 2,965
Rank EU ▼ 1,101 places
#10,514
RU #2,092 in RU
30 days · prev. #9,413 · best #7,240
Last updated:

How does MONKEY696969 play?

Rating 1.03 K/R 0.75 ADR 81.2 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.02−0.03 · Ø 1.05 better than 32%
Pistol kills per match 2.7
Knife kills 4 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 80%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 26%
MVPs per match 2.4+0.1 · Ø 2.3 better than 50%
4Ks and aces 14x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 67%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +4.4, Headshots +5 pp, Win rate +17 pp
= Stayed the same
K/R at 0.77, Rating at 1.05
▼ Got worse
ELO −64

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −310 ELO
39 matches · 36% win rate
From match 5 of the day −117 ELO
56 matches · 41% win rate
Between 0:00 and 6:00 −73 ELO, win rate 38%
On Tuesdays −369 ELO, win rate 34%

MONKEY696969 loses the most ELO on Ancient: −310 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Most kills in a match: 45 · Anubis
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% right on the average
0.78 better than 61%
83.3 better than 57%
1.10 better than 65%
47% of 194 duels better than 21%
53% of 19 situations better than 88%
Ancient39
36% better than 6%
0.75 better than 47%
78.3 better than 28%
1.01 better than 35%
50% of 174 duels better than 37%
56% of 18 situations better than 88%
Anubis35
49% better than 33%
0.75 right on the average
82.6 better than 56%
1.02 better than 38%
49% of 159 duels better than 32%
25% of 16 situations better than 18%
Dust 225
52% better than 44%
0.76 better than 53%
82.2 better than 52%
1.03 better than 39%
56% of 145 duels better than 71%
22% of 9 situations better than 13%
Inferno9
33% -
0.68 -
77.0 -
0.90-
47% of 45 duels -
40% of 5 situations -
Cache6
50% -
0.74 -
79.9 -
0.97-
42% of 33 duels -
67% of 3 situations -
Nuke4
50% -
0.65 -
77.8 -
0.79-
61% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MONKEY696969 plays

Across 163 matches MONKEY696969 averages K/R 0.75, ADR 81.2 and a rating of 1.03. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 58% headshots. The strongest map is Mirage with a 53% win rate in 45 matches. In 69 of 163 matches the rating was 1.10 or higher (42%), in 61 it was below 0.90. In 65 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.15. MONKEY696969 loses the most ELO on Ancient (−310 ELO, win rate 36%). Things go best on Mirage (+5 ELO, win rate 53%). Match no. 2 of the day goes best: 55% win rate, −115 ELO. Improved over the last three months: ADR +4.4, Headshots +5 pp, Win rate +17 pp. Got weaker: ELO −64. Unchanged in recent months: K/R at 0.77, Rating at 1.05. Last 30 days: 63 matches, win rate 56%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.