MONKEY676767

Russia
On FACEIT since 2015 224 matches tracked 129 matches in 30 days
ELO ▲ 397
3,377
30-day peak: 3,377
Rank EU ▲ 483 places
#1,640 #474 in RU
30 days · before #2,123 · best #1,624
Last updated:

How does MONKEY676767 play?

Rating 1.15 (from 175 matches) K/R 0.82 ADR 86.9 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 175 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerEntryMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 29%+18 pp better than 95%
K/D 1.15+0.11 better than 83%
Pistol kills per match 3.1
Knife kills 1 in 224 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.4 pp better than 80%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 39x 4K, 8 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 3.2−0.9 better than 24%
Enemies flashed per round 0.300.00 level
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +6.3, Headshots +4 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.99. Last 3 months: 0.83 (at the start 0.78).

Patterns

From the last 224 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −64 ELO
44 matches · 48% wins
On Mirage −26 ELO
71 matches · 58% wins
Between 12:00 and 18:00 +79 ELO, win rate 44%
On Tuesdays −31 ELO, win rate 29%

MONKEY676767 loses the most ELO in match 2 of the day: −64 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.81 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
58% better than 74%
0.81 better than 78%
86.0 better than 74%
1.16 better than 84%
56% of 325 duels better than 75%
41% of 22 situations better than 59%
Dust 259
49% better than 37%
0.85 better than 90%
88.3 better than 82%
1.19 better than 89%
55% of 271 duels better than 70%
36% of 22 situations better than 45%
Ancient46
57% better than 64%
0.81 better than 80%
87.5 better than 78%
1.11 better than 76%
53% of 193 duels better than 57%
24% of 17 situations better than 16%
Anubis34
59% better than 71%
0.80 better than 77%
85.5 better than 74%
1.14 better than 81%
61% of 134 duels better than 90%
77% of 13 situations better than 99%
Inferno10
70% -
0.87 -
92.8 -
1.25-
58% of 48 duels -
50% of 8 situations -
Nuke3
33% -
0.71 -
78.1 -
0.87-
40% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MONKEY676767 plays

Across 224 matches MONKEY676767 averages K/R 0.82 and ADR 86.9; the rating across the 175 rated matches is 1.15. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Utility damage per round at 3.2. That is better than only 24% of players on level 10. On average 18.0 kills per match, 48% of them headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 91 of 175 matches the rating was 1.10 or higher (52%), in 47 it was below 0.90. In 175 matches with detailed stats: 39 4Ks and 8 aces. Best month by rating: August 2026 at 1.39. MONKEY676767 loses the most ELO in match 2 of the day (−64 ELO, win rate 48%). Things go best in match 1 of the day (+237 ELO, win rate 64%). Improved over the last three months: K/R +0.05, ADR +6.3, Headshots +4 pp, Win rate +3 pp. Last 30 days: 129 matches, win rate 57%, ELO balance +263.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.