MOMOw-

France
On FACEIT since 2017 264 matches tracked 84 matches in 30 days
ELO ▲ 168
3,142
30-day peak: 3,242
Rank EU ▼ 429 places
#4,626
France #110 in France
30 days · prev. #4,197 · best #2,888
Last updated:
Next update possible in 1h 35m

How does MOMOw- play?

Rating 1.06 (from 262 matches) K/R 0.75 ADR 82.3 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 262 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.4 MVPs per match and so right on the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 2 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 6.4+2.5 · Ø 3.9 better than 95%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +382
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 82.5, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −58 ELO
21 matches · 52% win rate
From match 5 of the day −49 ELO
49 matches · 45% win rate
Between 18:00 and 24:00 −155 ELO, win rate 48%
On Thursdays −60 ELO, win rate 38%

MOMOw- loses the most ELO on Cache: −58 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.17 · Dust 2

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
52% better than 38%
0.76 right on the average
82.1 right on the average
1.07 better than 47%
51% of 384 duels better than 41%
40% of 60 situations right on the average
Anubis60
52% better than 37%
0.75 right on the average
81.6 better than 50%
1.05 better than 46%
48% of 236 duels better than 25%
48% of 29 situations better than 71%
Inferno55
60% better than 42%
0.75 better than 36%
82.9 better than 45%
1.07 better than 35%
49% of 265 duels better than 13%
38% of 32 situations right on the average
Nuke26
54% better than 38%
0.80 better than 66%
89.9 better than 80%
1.09 better than 55%
47% of 141 duels better than 18%
46% of 13 situations better than 66%
Cache21
52% better than 28%
0.70 better than 13%
75.7 better than 13%
1.00 better than 17%
55% of 73 duels right on the average
11% of 9 situations better than 4%
Mirage5
60% -
0.62 -
71.8 -
0.87-
37% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MOMOw- plays

Across 264 matches MOMOw- averages K/R 0.75 and ADR 82.3; the rating across the 262 rated matches is 1.06. Biggest strength: Utility damage per round at 6.4, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Inferno with a 60% win rate in 55 matches. In 112 of 262 matches the rating was 1.10 or higher (43%), in 85 it was below 0.90. In 183 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: June 2026 at 1.22. MOMOw- loses the most ELO on Cache (−58 ELO, win rate 52%). Things go best in match 2 of the day (+192 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +192 ELO. Improved over the last three months: Win rate +4 pp, ELO +382. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 82.5, Headshots at 52%. Last 30 days: 84 matches, win rate 54%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.