MNOGOSR4L

St. Lucia
On FACEIT since 2015 338 matches tracked 81 matches in 30 days
ELO ▲ 51
3,339
30-day peak: 3,374
Rank EU ▲ 121 places
#2,127
St. Lucia #1 in St. Lucia
30 days · prev. #2,248 · best #2,021
Last updated:

How does MNOGOSR4L play?

Rating 1.07 K/R 0.73 ADR 78.8 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 338 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 49%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.10+0.04 · Ø 1.06 better than 55%
Pistol kills per match 3.4
Zeus kills1 in 338 matches
Knife kills 2 in 338 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.6%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 16%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 42x 4K, 6 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +314
= Stayed the same
Headshots at 60%
▼ Got worse
K/R −0.12, Rating −0.14, ADR −10.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.71 (at the start 0.83). Slightly below the average (0.75).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
104 matches · 60% win rate
On Mirage −55 ELO
110 matches · 52% win rate
On Fridays −59 ELO, win rate 40%

MNOGOSR4L loses the most ELO on Dust 2: −62 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.67 · Mirage

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
52% better than 37%
0.70 better than 22%
75.9 better than 19%
1.01 better than 30%
51% of 429 duels better than 40%
36% of 56 situations better than 41%
Dust 2104
60% better than 70%
0.75 better than 45%
82.4 better than 51%
1.11 better than 61%
59% of 421 duels better than 81%
41% of 49 situations better than 56%
Nuke46
46% better than 15%
0.78 better than 53%
80.2 better than 36%
1.12 better than 60%
55% of 203 duels better than 58%
28% of 32 situations better than 21%
Ancient45
56% right on the average
0.73 better than 35%
77.7 better than 26%
1.04 better than 43%
55% of 160 duels better than 65%
43% of 30 situations better than 62%
Anubis15
27% better than 1%
0.67 better than 14%
74.3 better than 14%
0.91 better than 8%
50% of 76 duels better than 36%
13% of 8 situations better than 4%
Cache14
43% -
0.77 -
78.2 -
1.14-
61% of 59 duels -
44% of 9 situations -
Inferno3
33% -
0.81 -
84.8 -
1.26-
42% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MNOGOSR4L plays

Across 338 matches MNOGOSR4L averages K/R 0.73, ADR 78.8 and a rating of 1.07. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 60% headshots. The strongest map is Dust 2 with a 60% win rate in 104 matches. In 143 of 338 matches the rating was 1.10 or higher (42%), in 126 it was below 0.90. In 269 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: July 2026 at 1.20. MNOGOSR4L loses the most ELO on Dust 2 (−62 ELO, win rate 60%). Things go best on Nuke (+31 ELO, win rate 46%). Match no. 3 of the day goes best: 63% win rate, −59 ELO. Improved over the last three months: Win rate +3 pp, ELO +314. Got weaker: K/R −0.12, Rating −0.14, ADR −10.9. Unchanged in recent months: Headshots at 60%. Last 30 days: 81 matches, win rate 57%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.