MN-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (52%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Weakness41% headshots and so well below the average (51%).
Impact
Average2.2 MVPs per match and so clearly below the average (2.4).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.64). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.00. Last 3 months: 0.97 (at the start 0.85). Clearly below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 80.2. Last 3 months: 76.9 (at the start 75.0). Slightly below the average (81.1).
Share of headshot kills
Best month: July 2026 with 43%. Last 3 months: 41% (at the start 43%). Well below the average (51%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 51% (at the start 46%). Just above the average (50%).
Best month: July 2026 with 2,973. Last 3 months: 2,605 (at the start 2,854).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 49%.
Patterns
From the last 197 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MN- loses the most ELO in match 3 of the day: +24 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Nuke
- Highest rating in a match: 1.85 · Vertigo
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 197 matchesCompared with players on the same level who have at least 15 matches on the map.
How MN- plays
Across 197 matches MN- averages K/R 0.69, ADR 76.6 and a rating of 0.94. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 51 of 197 matches the rating was 1.10 or higher (26%), in 104 it was below 0.90. In 133 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. MN- loses the most ELO in match 3 of the day (+24 ELO, win rate 44%). Things go best on Anubis (+92 ELO, win rate 57%). Match no. 1 of the day goes best: 61% win rate, +41 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, Win rate +5 pp. Got weaker: Headshots −2 pp, ELO −249. Unchanged in recent months: ADR at 76.9. Last 30 days: 43 matches, win rate 53%, net ELO +62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.