MLD_321

Poland
On FACEIT since 2021 208 matches tracked 90 matches in 30 days
Last updated:

How does MLD_321 play?

Rating 1.02 K/R 0.73 ADR 79.5 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 69%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 34x 4K, 3 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 79.8
▼ Got worse
Headshots −3 pp, Win rate −23 pp, ELO −54

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.72). Right on the average (0.73).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −123 ELO
53 matches · 43% win rate
On Anubis −52 ELO
22 matches · 45% win rate
In match 4 of the day −46 ELO
25 matches · 44% win rate

MLD_321 loses the most ELO on Mirage: −123 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.96 · Ancient

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
43% better than 24%
0.71 better than 41%
79.4 better than 49%
0.98 better than 39%
49% of 258 duels better than 43%
18% of 22 situations better than 8%
Dust 243
60% better than 81%
0.70 better than 38%
75.9 better than 29%
1.00 better than 48%
49% of 162 duels better than 43%
39% of 33 situations better than 55%
Ancient31
52% right on the average
0.78 better than 73%
86.9 better than 82%
1.09 better than 79%
54% of 162 duels better than 67%
42% of 12 situations better than 59%
Anubis22
45% better than 30%
0.72 better than 44%
76.2 better than 28%
1.00 better than 43%
46% of 92 duels better than 23%
47% of 15 situations better than 75%
Cache21
43% -
0.69 -
74.6 -
0.98-
48% of 119 duels -
24% of 17 situations -
Inferno18
44% better than 20%
0.75 better than 57%
82.2 better than 58%
1.03 better than 47%
56% of 72 duels better than 70%
29% of 7 situations better than 27%
Nuke18
61% better than 70%
0.77 better than 55%
83.1 better than 54%
1.08 better than 56%
56% of 82 duels better than 67%
67% of 15 situations better than 95%

Compared with players on the same level who have at least 15 matches on the map.

How MLD_321 plays

Across 208 matches MLD_321 averages K/R 0.73, ADR 79.5 and a rating of 1.02. Most room to improve: 3K rounds at 3.2%, better than only 19% of level 9 players. Averages 15.6 kills per match with 48% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 82 of 208 matches the rating was 1.10 or higher (39%), in 68 it was below 0.90. In 187 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. MLD_321 loses the most ELO on Mirage (−123 ELO, win rate 43%). Things go best on Ancient (+36 ELO, win rate 52%). Got weaker: Headshots −3 pp, Win rate −23 pp, ELO −54. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 79.8. Last 30 days: 90 matches, win rate 52%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.