ML20-30

Ukraine
100 matches tracked
Last updated:

How does ML20-30 play?

Rating 0.89 K/R 0.46 ADR 52.9 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 31% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Rarely on the AWP.
EntryRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

Level 6

Compared with 880 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 49% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 11% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Weakness
Where do the kills come from?

38% headshots and so well below the average (45%).

Headshot rate 38%−7 pp · Ø 45% better than 12%
AWP share of kills 1% no comparison
K/D 0.90−0.10 · Ø 1.00 better than 21%
Pistol kills per match 1.7
Knife kills 2 in 100 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.1% no comparison
3K rounds 2.5% no comparison
MVPs per match 1.8−0.4 · Ø 2.2 better than 13%
4Ks and aces 2x 4K, 0 aces in 17 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 51% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39% no comparison
Utility damage per round 4.2 no comparison
Enemies flashed per round 0.12 no comparison
Deaths per round 51%−21 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.88, ADR at 50.5, Headshots at 37%, Win rate at 50%, ELO at 1,266
▼ Got worse
K/R −0.05

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.43
MayJunJulAugSepOct

Last 3 months: 0.43 (at the start 0.48). Well below the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −24 ELO
44 matches · 43% win rate
Between 12:00 and 18:00 −117 ELO, win rate 44%

ML20-30 loses the most ELO from match 5 of the day: −24 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 75%
0.45 better than 1%
50.8 better than 1%
0.88 better than 16%
40% of 187 duels better than 9%
35% of 20 situations better than 42%
Dust 223
52% better than 59%
0.47 better than 1%
55.7 better than 1%
0.93 better than 30%
49% of 119 duels right on the average
33% of 15 situations better than 39%
Anubis20
50% better than 44%
0.43 better than 1%
49.4 better than 1%
0.89 better than 16%
42% of 106 duels better than 14%
36% of 11 situations better than 54%
Inferno6
33% -
0.49 -
61.6 -
0.77-
26% of 27 duels -
50% of 2 situations -
Ancient5
40% -
0.68 -
78.9 -
0.83-
50% of 26 duels -
33% of 3 situations -
Cache5
20% -
0.43 -
46.4 -
0.85-
52% of 25 duels -
0% of 2 situations -
Nuke5
40% -
0.48 -
51.6 -
0.99-
21% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ML20-30 plays

Across 100 matches ML20-30 averages K/R 0.46, ADR 52.9 and a rating of 0.89. Biggest strength: Deaths per round at just 51% (lower is better), better than 99% of level 6 players. Most room to improve: Damage per round (ADR) at 52.9, better than only 1% of level 6 players. Averages 15.0 kills per match with 38% headshots. The strongest map is Mirage with a 56% win rate in 36 matches. In 22 of 100 matches the rating was 1.10 or higher (22%), in 60 it was below 0.90. In 17 matches with detailed stats: 2 4Ks and 0 aces. ML20-30 loses the most ELO from match 5 of the day (−24 ELO, win rate 43%). Things go best on Dust 2 (+30 ELO, win rate 52%). Got weaker: K/R −0.05. Unchanged in recent months: Rating at 0.88, ADR at 50.5, Headshots at 37%, Win rate at 50%, ELO at 1,266.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.