MJ-_-

Brazil
On FACEIT since 2018 74 matches tracked 10 matches in 30 days
ELO ▲ 126
2,418
30-day peak: 2,443
Rank SA ▼ 292 places
#1,581
Brazil #1,036 in Brazil
30 days · prev. #1,289 · best #1,280
Last updated:

How does MJ-_- play?

Rating 0.89 (from 54 matches) K/R 0.67 ADR 74.8 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 54 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.3
Knife kills 3 in 74 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 7%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.20, Rating −0.09, ADR −16.5, Headshots −2 pp, Win rate −13 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.61 (at the start 0.81). Well below the average (0.74).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
22 matches · 55% win rate

MJ-_- loses the most ELO on Mirage: −81 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 1.66 · Dust 2
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
55% better than 62%
0.70 better than 29%
78.2 better than 34%
0.96 better than 24%
44% of 66 duels better than 13%
27% of 11 situations better than 20%
Dust 217
88% better than 99%
0.68 better than 21%
72.4 better than 11%
1.03-
39% of 36 duels better than 4%
33% of 3 situations better than 38%
Ancient10
80% -
0.67 -
79.1 -
0.62-
52% of 27 duels -
0% of 4 situations -
Anubis8
88% -
0.59 -
67.2 -
0.85-
53% of 38 duels -
60% of 5 situations -
Inferno7
57% -
0.65 -
72.3 -
0.91-
36% of 25 duels -
100% of 1 situations -
Cache3
33% -
0.55 -
64.9 -
0.71-
25% of 8 duels -
0% of 1 situations -
Nuke3
33% -
0.69 -
76.7 -
0.66-
33% of 6 duels -
0% of 1 situations -
Overpass3
67% -
0.90 -
89.0 -
1.27-
100% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MJ-_- plays

Across 74 matches MJ-_- averages K/R 0.67 and ADR 74.8; the rating across the 54 rated matches is 0.89. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 88% win rate in 17 matches. In 15 of 54 matches the rating was 1.10 or higher (28%), in 29 it was below 0.90. In 47 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. MJ-_- loses the most ELO on Mirage (−81 ELO, win rate 55%). Things go best in match 1 of the day (−39 ELO, win rate 74%). Match no. 1 of the day goes best: 74% win rate, −39 ELO. Got weaker: K/R −0.20, Rating −0.09, ADR −16.5, Headshots −2 pp, Win rate −13 pp. Last 30 days: 10 matches, win rate 80%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.