MISTER_AURA

Sweden
On FACEIT since 2020 286 matches tracked 71 matches in 30 days
ELO ▲ 2
2,489
30-day peak: 2,616
Rank EU
#55,034
Sweden #1,559 in Sweden
Last updated:

How does MISTER_AURA play?

Rating 1.03 K/R 0.76 ADR 82.7 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 286 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.6
Knife kills 3 in 286 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 52x 4K, 3 aces in 224 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 2%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +5.1, Win rate +5 pp, ELO +276
= Stayed the same
K/R at 0.76, Rating at 1.03, Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −101 ELO
46 matches · 50% win rate
On Dust 2 −41 ELO
67 matches · 48% win rate
On Mondays −124 ELO, win rate 42%

MISTER_AURA loses the most ELO on Anubis: −101 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 2.10 · Dust 2

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
61% better than 81%
0.76 better than 57%
81.7 better than 52%
1.04 right on the average
53% of 478 duels better than 61%
45% of 38 situations better than 72%
Dust 267
48% better than 37%
0.73 better than 43%
80.1 better than 45%
0.99 better than 33%
50% of 375 duels better than 42%
38% of 40 situations right on the average
Anubis46
50% better than 40%
0.79 better than 70%
86.6 better than 75%
1.06 better than 55%
50% of 294 duels better than 41%
26% of 23 situations better than 21%
Ancient44
43% better than 21%
0.77 better than 62%
85.4 better than 69%
1.04 better than 53%
49% of 276 duels better than 35%
42% of 33 situations better than 59%
Nuke18
56% better than 55%
0.80 better than 65%
87.8 better than 73%
1.07 better than 53%
47% of 109 duels better than 23%
55% of 11 situations better than 84%
Cache16
25% -
0.72 -
81.2 -
0.97-
44% of 93 duels -
50% of 8 situations -
Inferno9
44% -
0.70 -
72.5 -
1.00-
52% of 44 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MISTER_AURA plays

Across 286 matches MISTER_AURA averages K/R 0.76, ADR 82.7 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 42% headshots. The strongest map is Mirage with a 61% win rate in 85 matches. In 116 of 286 matches the rating was 1.10 or higher (41%), in 112 it was below 0.90. In 224 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. MISTER_AURA loses the most ELO on Anubis (−101 ELO, win rate 50%). Things go best in match 3 of the day (+24 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +24 ELO. Improved over the last three months: ADR +5.1, Win rate +5 pp, ELO +276. Unchanged in recent months: K/R at 0.76, Rating at 1.03, Headshots at 42%. Last 30 days: 71 matches, win rate 51%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.