MISHASHTANGA

Russia
On FACEIT since 2021 130 matches tracked 77 matches in 30 days
ELO ▲ 210
2,525
30-day peak: 2,525
Rank EU
#48,447
Russia #13,902 in Russia
Last updated:

How does MISHASHTANGA play?

Rating 1.19 (from 80 matches) K/R 0.80 ADR 82.6 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 80 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 31% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 6%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 3.5
Knife kills 4 in 130 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 21x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 80%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +5.5, Win rate +17 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −2 ELO
22 matches · 50% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 36%
On Tuesdays −2 ELO, win rate 43%

MISHASHTANGA loses the most ELO on Inferno: −2 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Inferno
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
50% better than 40%
0.86 better than 89%
88.4 better than 80%
1.25 better than 93%
52% of 114 duels right on the average
52% of 21 situations better than 86%
Mirage37
49% better than 34%
0.73 better than 42%
75.8 better than 22%
1.09 better than 66%
48% of 83 duels better than 27%
26% of 23 situations better than 14%
Inferno22
50% better than 28%
0.79 better than 57%
80.6 better than 32%
1.10 right on the average
49% of 70 duels better than 18%
50% of 16 situations better than 76%
Anubis14
50% -
0.76 -
82.3 -
1.25-
65% of 37 duels -
43% of 7 situations -
Ancient8
63% -
0.84 -
85.9 -
1.40-
40% of 5 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MISHASHTANGA plays

Across 130 matches MISHASHTANGA averages K/R 0.80 and ADR 82.6; the rating across the 80 rated matches is 1.19. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 55% headshots. The strongest map is Dust 2 with a 50% win rate in 44 matches. In 53 of 80 matches the rating was 1.10 or higher (66%), in 14 it was below 0.90. In 80 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: October 2026 at 1.20. MISHASHTANGA loses the most ELO on Inferno (−2 ELO, win rate 50%). Things go best on Dust 2 (+63 ELO, win rate 50%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.06, ADR +5.5, Win rate +17 pp. Got weaker: Headshots −4 pp. Last 30 days: 77 matches, win rate 55%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.