MILY11

PN
73 matches tracked 48 matches in 30 days
Last updated:

How does MILY11 play?

Rating 0.91 K/R 0.62 ADR 70.5 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 73 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 25% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 38%−12 pp · Ø 50% better than 1%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 69%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (45%).

Headshot rate 34%−11 pp · Ø 45% better than 5%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.94−0.05 · Ø 0.99 better than 35%
Pistol kills per match 1.5
Knife kills 1 in 73 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.8%).

2K rounds 11.0%−2.1 pp · Ø 13.1% better than 10%
3K rounds 2.2%−1.6 pp · Ø 3.8% better than 3%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 6x 4K, 0 aces in 72 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.26).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 8.1+4.0 · Ø 4.1 better than 98%
Enemies flashed per round 0.71+0.45 · Ø 0.26 better than 99%
Deaths per round 66%−7 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 6 average
Whether MILY11 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 72 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.59
JulAugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno17
65% better than 91%
0.58 better than 6%
66.4 better than 7%
0.88 better than 19%
43% of 53 duels better than 17%
64% of 11 situations better than 92%
Mirage16
56% better than 75%
0.68 better than 33%
72.9 better than 19%
1.01 better than 58%
53% of 51 duels better than 68%
20% of 10 situations better than 10%
Anubis13
23% -
0.54 -
63.0 -
0.79-
30% of 50 duels -
38% of 13 situations -
Ancient12
58% -
0.69 -
80.3 -
0.97-
37% of 43 duels -
52% of 21 situations -
Nuke11
64% -
0.62 -
72.0 -
0.90-
38% of 32 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MILY11 plays

Across 73 matches MILY11 averages K/R 0.62, ADR 70.5 and a rating of 0.91. Biggest strength: Deaths per round at just 66% (lower is better), better than 99% of level 6 players. Most room to improve: Opening duels won at 38%, better than only 1% of level 6 players. Averages 14.5 kills per match with 34% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 15 of 73 matches the rating was 1.10 or higher (21%), in 37 it was below 0.90. In 72 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. Things go best in match 1 of the day (−10 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −10 ELO. Last 30 days: 48 matches, win rate 50%, net ELO −181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.