MILOSZERO

Poland
On FACEIT since 2015 259 matches tracked 62 matches in 30 days
ELO ▼ 40
3,121
30-day peak: 3,167
Rank EU ▲ 660 places
#4,772
PL #234 in PL
30 days · prev. #5,432 · best #4,355
Last updated:

How does MILOSZERO play?

Rating 1.20 (from 258 matches) K/R 0.87 ADR 95.5 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 258 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 47%+5 pp · Ø 42% better than 86%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.06).

Headshot rate 52%−1 pp · Ø 53% better than 43%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.18+0.12 · Ø 1.06 better than 78%
Pistol kills per match 3.3
Knife kills 6 in 259 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 83%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 68x 4K, 8 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 94%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +10 pp, ELO +146
= Stayed the same
ADR at 94.9, Headshots at 52%
▼ Got worse
K/R −0.06, Rating −0.09

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months: 0.86 (at the start 0.92). Well above the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −140 ELO
53 matches · 40% win rate
In match 1 of the day −54 ELO
61 matches · 49% win rate
Between 0:00 and 6:00 −197 ELO, win rate 48%
On Wednesdays −201 ELO, win rate 50%

MILOSZERO loses the most ELO on Mirage: −140 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.44 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
47% better than 21%
0.84 better than 82%
92.7 better than 89%
1.14 better than 69%
51% of 342 duels better than 40%
40% of 20 situations right on the average
Mirage53
40% better than 5%
0.86 better than 87%
94.1 better than 93%
1.19 better than 84%
52% of 406 duels better than 46%
38% of 32 situations better than 47%
Cache41
73% better than 89%
0.94 better than 94%
103.0 better than 96%
1.29 better than 91%
60% of 242 duels better than 75%
47% of 15 situations better than 67%
Nuke39
67% better than 76%
0.87 better than 85%
96.3 better than 94%
1.19 better than 80%
53% of 270 duels right on the average
35% of 17 situations better than 39%
Anubis30
60% better than 67%
0.83 better than 82%
91.4 better than 89%
1.12 better than 68%
48% of 191 duels better than 25%
42% of 19 situations better than 58%
Ancient19
47% better than 23%
0.97 better than 99%
99.7 better than 98%
1.32 better than 97%
66% of 133 duels better than 98%
33% of 9 situations better than 36%
Inferno14
57% -
0.89 -
94.7 -
1.24-
59% of 85 duels -
43% of 7 situations -
Vertigo6
83% -
0.96 -
105.1 -
1.37-
43% of 40 duels -
50% of 6 situations -
Aim_map_faceit3
67% -
0.55 -
65.9 -
0.91-
55% of 60 duels -
55% of 60 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MILOSZERO plays

Across 259 matches MILOSZERO averages K/R 0.87 and ADR 95.5; the rating across the 258 rated matches is 1.20. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 18.9 kills per match with 52% headshots. The strongest map is Cache with a 73% win rate in 41 matches. In 148 of 258 matches the rating was 1.10 or higher (57%), in 57 it was below 0.90. In 190 matches with detailed stats: 68 4Ks and 8 aces. Best month by rating: June 2026 at 1.27. MILOSZERO loses the most ELO on Mirage (−140 ELO, win rate 40%). Things go best on Cache (+159 ELO, win rate 73%). Match no. 3 of the day goes best: 68% win rate, −2 ELO. Improved over the last three months: Win rate +10 pp, ELO +146. Got weaker: K/R −0.06, Rating −0.09. Unchanged in recent months: ADR at 94.9, Headshots at 52%. Last 30 days: 62 matches, win rate 55%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.