MILESD-

USA
On FACEIT since 2014 230 matches tracked 32 matches in 30 days
ELO ▲ 16
3,134
30-day peak: 3,164
Rank NA ▼ 19 places
#152
USA #83 in USA
30 days · prev. #133 · best #133
Last updated:

How does MILESD- play?

Rating 1.14 K/R 0.82 ADR 87.4 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 230 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 11%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 2.8
Knife kills 1 in 230 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 68%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 34x 4K, 5 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, ELO +166
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 87.8, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −203 ELO
39 matches · 41% win rate
In match 3 of the day −169 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 +65 ELO, win rate 51%
On Mondays −189 ELO, win rate 50%

MILESD- loses the most ELO in match 2 of the day: −203 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.21 · Dust 2

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
56% better than 55%
0.81 better than 72%
86.9 better than 72%
1.11 better than 64%
57% of 412 duels better than 75%
37% of 51 situations better than 43%
Dust 256
52% better than 38%
0.84 better than 82%
90.8 better than 85%
1.19 better than 81%
57% of 237 duels better than 74%
46% of 26 situations better than 70%
Anubis27
70% better than 91%
0.84 better than 85%
88.2 better than 80%
1.17 better than 81%
55% of 145 duels better than 64%
14% of 28 situations better than 5%
Ancient22
55% better than 47%
0.77 better than 56%
80.8 better than 42%
1.07 better than 53%
51% of 90 duels better than 41%
27% of 11 situations better than 21%
Cache15
67% better than 73%
0.84 better than 70%
90.8 better than 76%
1.16 better than 60%
51% of 76 duels better than 28%
50% of 6 situations better than 77%
Inferno14
50% -
0.83 -
85.0 -
1.18-
48% of 48 duels -
50% of 8 situations -
Nuke7
29% -
0.75 -
79.3 -
0.99-
47% of 36 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MILESD- plays

Across 230 matches MILESD- averages K/R 0.82, ADR 87.4 and a rating of 1.14. Biggest strength: 3K rounds at 5.3%, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 46% headshots. The strongest map is Anubis with a 70% win rate in 27 matches. In 123 of 230 matches the rating was 1.10 or higher (53%), in 58 it was below 0.90. In 190 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: August 2026 at 1.15. MILESD- loses the most ELO in match 2 of the day (−203 ELO, win rate 41%). Things go best in match 4 of the day (+232 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +232 ELO. Improved over the last three months: Headshots +5 pp, ELO +166. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 87.8, Win rate at 56%. Last 30 days: 32 matches, win rate 53%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.