MILESD-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).
Compared with 7,096 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average24% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average46% headshots and so well below the average (53%).
Impact
StrengthExactly 3 kills in 5.3% of rounds and so well above the average (4.2%).
Utility and deaths
Average2.8 utility damage per round and so well below the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months unchanged at 0.82. Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.15. Last 3 months: 1.14 (at the start 1.12). Clearly above the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 88.5. Last 3 months: 87.8 (at the start 84.2). Clearly above the average (80.8).
Share of headshot kills
Best month: October 2026 with 51%. Last 3 months: 47% (at the start 42%). Well below the average (53%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 56% (at the start 54%). Clearly above the average (52%).
Best month: September 2026 with 3,332. Last 3 months: 3,134 (at the start 2,968).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 230 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MILESD- loses the most ELO in match 2 of the day: −203 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 49 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
- Recorded match no. 100 · Ancient
- Highest rating in a match: 2.21 · Dust 2
Maps in detail
from the last 230 matchesCompared with players on the same level who have at least 15 matches on the map.
How MILESD- plays
Across 230 matches MILESD- averages K/R 0.82, ADR 87.4 and a rating of 1.14. Biggest strength: 3K rounds at 5.3%, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 46% headshots. The strongest map is Anubis with a 70% win rate in 27 matches. In 123 of 230 matches the rating was 1.10 or higher (53%), in 58 it was below 0.90. In 190 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: August 2026 at 1.15. MILESD- loses the most ELO in match 2 of the day (−203 ELO, win rate 41%). Things go best in match 4 of the day (+232 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +232 ELO. Improved over the last three months: Headshots +5 pp, ELO +166. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 87.8, Win rate at 56%. Last 30 days: 32 matches, win rate 53%, net ELO −10.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.