MHEnoxHaElo

Russia
160 matches tracked
ELO
3,525
Peak across recorded matches: 3,587
Rank EU ▼ 141 places
#945
Russia #274 in Russia
30 days · prev. #804 · best #804
Last updated:

How does MHEnoxHaElo play?

Rating 1.04 (from 140 matches) K/R 0.73 ADR 81.0 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 140 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 21%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

3,500+ ELO

Compared with 1,082 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

51% of opening duels won and so clearly below the average (54%).

Rounds with first kill 10%−2 pp · Ø 12% better than 24%
Opening duels won 51%−3 pp · Ø 54% better than 20%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 37%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 79%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly below the average (1.12).

Headshot rate 52%−2 pp · Ø 54% better than 37%
AWP share of kills 11%−2 pp · Ø 13% better than 62%
K/D 1.04−0.08 · Ø 1.12 better than 14%
Pistol kills per match 2.9
Knife kills 1 in 160 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so clearly below the average (14.2%).

2K rounds 12.7%−1.5 pp · Ø 14.2% better than 8%
3K rounds 3.7%−1.0 pp · Ø 4.7% better than 12%
MVPs per match 2.3−0.2 · Ø 2.5 better than 17%
4Ks and aces 18x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.34).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 32%
Enemies flashed per round 0.23−0.11 · Ø 0.34 better than 15%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +297
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.08, Rating −0.24, ADR −6.1, Win rate −6 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.71 (at the start 0.79). Clearly below the average (0.78).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −66 ELO
33 matches · 55% win rate
On Dust 2 −51 ELO
54 matches · 56% win rate
On Tuesdays −9 ELO, win rate 55%

MHEnoxHaElo loses the most ELO in match 2 of the day: −66 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.20 · Nuke
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
68% better than 86%
0.73 better than 15%
80.4 better than 19%
1.04 better than 20%
52% of 288 duels better than 29%
36% of 25 situations better than 38%
Dust 254
56% better than 40%
0.74 better than 25%
82.6 better than 35%
1.06 better than 27%
48% of 196 duels better than 17%
39% of 23 situations better than 46%
Nuke14
86% -
0.84 -
88.9 -
1.24-
51% of 51 duels -
25% of 4 situations -
Cache9
67% -
0.73 -
79.2 -
0.97-
58% of 43 duels -
0% of 1 situations -
Ancient8
63% -
0.69 -
79.8 -
0.98-
69% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MHEnoxHaElo plays

Across 160 matches MHEnoxHaElo averages K/R 0.73 and ADR 81.0; the rating across the 140 rated matches is 1.04. Most room to improve: 3K rounds at 3.7%, better than only 12% of level 10 · 3,500+ ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Nuke with a 86% win rate in 14 matches. In 58 of 140 matches the rating was 1.10 or higher (41%), in 46 it was below 0.90. In 114 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.26. MHEnoxHaElo loses the most ELO in match 2 of the day (−66 ELO, win rate 55%). Things go best on Mirage (+166 ELO, win rate 68%). Match no. 1 of the day goes best: 71% win rate, +119 ELO. Improved over the last three months: ELO +297. Got weaker: K/R −0.08, Rating −0.24, ADR −6.1, Win rate −6 pp. Unchanged in recent months: Headshots at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.