MFM

Mayotte
On FACEIT since 2018 272 matches tracked 81 matches in 30 days
Last updated:

How does MFM play?

Rating 0.97 K/R 0.67 ADR 73.6 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 272 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 28%+17 pp · Ø 11% better than 94%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.9
Zeus kills1 in 272 matches
Knife kills 69 in 272 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 16x 4K, 4 aces in 203 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 95%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +70
= Stayed the same
K/R at 0.68, Rating at 0.98, ADR at 74.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −104 ELO
87 matches · 47% win rate
Between 12:00 and 18:00 −43 ELO, win rate 33%
On Thursdays +1 ELO, win rate 37%

MFM loses the most ELO on Dust 2: −104 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
47% better than 33%
0.67 better than 17%
74.2 better than 17%
0.99 better than 33%
50% of 395 duels better than 42%
44% of 59 situations better than 68%
Mirage66
41% better than 14%
0.64 better than 10%
71.9 better than 11%
0.94 better than 20%
44% of 291 duels better than 13%
46% of 39 situations better than 74%
Ancient45
44% better than 23%
0.65 better than 8%
71.9 better than 8%
0.95 better than 21%
46% of 136 duels better than 21%
21% of 33 situations better than 13%
Inferno25
64% better than 78%
0.66 better than 11%
74.5 better than 17%
0.94 better than 12%
52% of 107 duels better than 36%
31% of 13 situations better than 34%
Nuke20
50% better than 36%
0.81 better than 68%
82.3 better than 49%
1.15 better than 72%
54% of 71 duels better than 57%
50% of 22 situations better than 76%
Cache16
38% -
0.69 -
74.5 -
0.98-
61% of 64 duels -
40% of 5 situations -
Anubis13
54% -
0.62 -
68.0 -
0.86-
40% of 55 duels -
62% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MFM plays

Across 272 matches MFM averages K/R 0.67, ADR 73.6 and a rating of 0.97. Biggest strength: Utility damage per round at 6.7, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 37% headshots. The strongest map is Inferno with a 64% win rate in 25 matches. In 89 of 272 matches the rating was 1.10 or higher (33%), in 115 it was below 0.90. In 203 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: August 2026 at 1.01. MFM loses the most ELO on Dust 2 (−104 ELO, win rate 47%). Things go best on Nuke (+161 ELO, win rate 50%). Match no. 3 of the day goes best: 57% win rate, +59 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +70. Unchanged in recent months: K/R at 0.68, Rating at 0.98, ADR at 74.0. Last 30 days: 81 matches, win rate 49%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.