MFB

Turkey
On FACEIT since 2019 101 matches tracked 13 matches in 30 days
Last updated:

How does MFB play?

Rating 1.06 K/R 0.74 ADR 79.6 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 101 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherMulti-killsHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 68%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 22x 4K, 4 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
Whether MFB is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
30 matches · 47% win rate
Between 0:00 and 6:00 +88 ELO, win rate 43%

MFB loses the most ELO in match 1 of the day: −30 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.17 · Dust 2
  3. Most kills in a match: 33 · Vertigo

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
56% better than 69%
0.78 better than 73%
81.0 better than 55%
1.12 better than 80%
47% of 135 duels better than 30%
53% of 38 situations better than 85%
Cache17
59% -
0.70 -
77.0 -
0.99-
50% of 70 duels -
30% of 10 situations -
Inferno13
38% -
0.75 -
80.9 -
1.01-
57% of 51 duels -
20% of 10 situations -
Mirage13
54% -
0.66 -
69.8 -
0.94-
35% of 34 duels -
33% of 12 situations -
Anubis9
56% -
0.85 -
94.3 -
1.19-
36% of 36 duels -
17% of 6 situations -
Ancient4
25% -
0.62 -
67.8 -
0.91-
75% of 12 duels -
0% of 1 situations -
Nuke3
33% -
0.66 -
68.9 -
0.93-
78% of 9 duels -
0% of 1 situations -
Vertigo3
67% -
0.84 -
92.6 -
1.22-
60% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MFB plays

Across 101 matches MFB averages K/R 0.74, ADR 79.6 and a rating of 1.06. Biggest strength: Headshot rate at 56%, better than 88% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 9 players. Averages 16.6 kills per match with 56% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 41 of 101 matches the rating was 1.10 or higher (41%), in 33 it was below 0.90. In 101 matches with detailed stats: 22 4Ks and 4 aces. MFB loses the most ELO in match 1 of the day (−30 ELO, win rate 47%). Things go best on Dust 2 (+107 ELO, win rate 56%). From match no. 5 of the day on, things go best: 62% win rate, −5 ELO. Last 30 days: 13 matches, win rate 77%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.