MEZZ0BIS

Finland
On FACEIT since 2015 265 matches tracked 123 matches in 30 days
ELO ▲ 208
3,253
30-day peak: 3,269
Rank EU ▲ 782 places
#2,983
Finland #67 in Finland
30 days · prev. #3,765 · best #2,412
Last updated:

How does MEZZ0BIS play?

Rating 1.04 (from 215 matches) K/R 0.74 ADR 79.4 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 215 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 31x 4K, 7 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +157
= Stayed the same
K/R at 0.74, ADR at 79.1, Win rate at 57%
▼ Got worse
Rating −0.06, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months unchanged at 0.74. Just below the average (0.75).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
73 matches · 52% win rate
In match 1 of the day −76 ELO
64 matches · 48% win rate
On Saturdays −74 ELO, win rate 46%

MEZZ0BIS loses the most ELO on Mirage: −81 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Inferno
  2. Most kills in a match: 38 · Cache
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
52% better than 37%
0.72 better than 30%
76.8 better than 23%
1.00 better than 27%
47% of 233 duels better than 19%
35% of 26 situations better than 37%
Nuke48
69% better than 84%
0.75 better than 41%
80.4 better than 39%
1.09 better than 53%
50% of 167 duels better than 31%
64% of 14 situations better than 93%
Cache46
61% better than 56%
0.77 better than 41%
84.2 better than 43%
1.05 better than 30%
58% of 179 duels better than 67%
45% of 22 situations better than 69%
Inferno36
72% better than 83%
0.79 better than 55%
79.8 better than 29%
1.10 better than 43%
61% of 88 duels better than 75%
38% of 8 situations better than 47%
Dust 232
47% better than 21%
0.67 better than 13%
75.9 better than 20%
0.99 better than 22%
41% of 94 duels better than 5%
60% of 10 situations better than 93%
Ancient19
42% better than 12%
0.80 better than 70%
84.8 better than 62%
1.06-
60% of 45 duels better than 87%
36% of 11 situations better than 43%
Anubis7
29% -
0.64 -
70.9 -
0.85-
53% of 30 duels -
50% of 2 situations -
Overpass4
75% -
0.67 -
75.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How MEZZ0BIS plays

Across 265 matches MEZZ0BIS averages K/R 0.74 and ADR 79.4; the rating across the 215 rated matches is 1.04. Most room to improve: 3K rounds at 3.4%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Inferno with a 72% win rate in 36 matches. In 86 of 215 matches the rating was 1.10 or higher (40%), in 68 it was below 0.90. In 191 matches with detailed stats: 31 4Ks and 7 aces. Best month by rating: June 2026 at 1.09. MEZZ0BIS loses the most ELO on Mirage (−81 ELO, win rate 52%). Things go best on Nuke (+97 ELO, win rate 69%). Improved over the last three months: ELO +157. Got weaker: Rating −0.06, Headshots −2 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.1, Win rate at 57%. Last 30 days: 123 matches, win rate 59%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.