MERUEM-_-

Tajikistan
On FACEIT since 2019 253 matches tracked 70 matches in 30 days
ELO ▲ 258
3,010
30-day peak: 3,010
Rank EU ▲ 341 places
#7,697
Tajikistan #13 in Tajikistan
30 days · prev. #8,038 · best #7,611
Last updated:

How does MERUEM-_- play?

Rating 1.00 (from 222 matches) K/R 0.72 ADR 78.3 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 222 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 24%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so clearly below the average (1.07).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 0.97−0.10 · Ø 1.07 better than 14%
Pistol kills per match 2.8
Knife kills 3 in 253 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 31%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 40x 4K, 4 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 2.7−1.1 · Ø 3.8 better than 16%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 74%+4 pp · Ø 70% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ADR +6.5, Headshots +3 pp, ELO +318
= Stayed the same
Rating at 1.01, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.75).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
25 matches · 40% win rate
On Ancient −59 ELO
35 matches · 43% win rate
On Saturdays −89 ELO, win rate 44%

MERUEM-_- loses the most ELO on Nuke: −60 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
52% better than 38%
0.70 better than 23%
76.8 better than 23%
0.95 better than 13%
48% of 332 duels better than 25%
26% of 31 situations better than 17%
Mirage75
55% right on the average
0.74 better than 39%
78.7 better than 31%
1.03 better than 37%
48% of 250 duels better than 23%
38% of 26 situations better than 47%
Ancient35
43% better than 13%
0.76 right on the average
82.9 better than 53%
1.08 better than 56%
51% of 133 duels better than 40%
13% of 15 situations better than 4%
Anubis27
56% right on the average
0.77 better than 56%
82.4 better than 52%
1.04 better than 41%
53% of 105 duels right on the average
40% of 10 situations better than 53%
Nuke25
40% better than 7%
0.66 better than 7%
70.9 better than 4%
0.94 better than 9%
44% of 78 duels better than 9%
55% of 11 situations better than 82%
Cache5
80% -
0.75 -
77.4 -
1.15-
57% of 14 duels -
100% of 4 situations -
Inferno3
100% -
0.78 -
88.9 -
1.00-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MERUEM-_- plays

Across 253 matches MERUEM-_- averages K/R 0.72 and ADR 78.3; the rating across the 222 rated matches is 1.00. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Anubis with a 56% win rate in 27 matches. In 77 of 222 matches the rating was 1.10 or higher (35%), in 100 it was below 0.90. In 177 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. MERUEM-_- loses the most ELO on Nuke (−60 ELO, win rate 40%). Things go best on Mirage (+86 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, +57 ELO. Improved over the last three months: K/R +0.04, ADR +6.5, Headshots +3 pp, ELO +318. Unchanged in recent months: Rating at 1.01, Win rate at 52%. Last 30 days: 70 matches, win rate 54%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.