MERUEM-_-
How does MERUEM-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so clearly below the average (52%).
Clutch
Weakness1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.97 K/D and so clearly below the average (1.07).
Impact
Average2.2 MVPs per match and so clearly below the average (2.4).
Utility and deaths
AverageDied in 74% of rounds and so well above the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02. Last 3 months: 1.01 (at the start 0.98). Clearly below the average (1.06).
Damage per round (ADR)
Best month: October 2026 with 82.2. Last 3 months: 79.9 (at the start 73.4). Just below the average (81.3).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months: 54% (at the start 51%). Just above the average (53%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months unchanged at 52%. Slightly below the average (54%).
Best month: August 2026 with 2,953. Last 3 months: 2,950 (at the start 2,632).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 253 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MERUEM-_- loses the most ELO on Nuke: −60 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Anubis
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.04 · Mirage
Maps in detail
from the last 253 matchesCompared with players on the same level who have at least 15 matches on the map.
How MERUEM-_- plays
Across 253 matches MERUEM-_- averages K/R 0.72 and ADR 78.3; the rating across the 222 rated matches is 1.00. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Anubis with a 56% win rate in 27 matches. In 77 of 222 matches the rating was 1.10 or higher (35%), in 100 it was below 0.90. In 177 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. MERUEM-_- loses the most ELO on Nuke (−60 ELO, win rate 40%). Things go best on Mirage (+86 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, +57 ELO. Improved over the last three months: K/R +0.04, ADR +6.5, Headshots +3 pp, ELO +318. Unchanged in recent months: Rating at 1.01, Win rate at 52%. Last 30 days: 70 matches, win rate 54%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.