MERUEM-
Name history of MERUEM-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).
Compared with 7,096 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.5).
Weapons and aim
Strength67% headshots and so well above the average (53%).
Impact
Strength2.7 MVPs per match and so well above the average (2.4).
Utility and deaths
Average29% of nades dealing damage or blinding and so clearly below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.89. Last 3 months: 0.82 (at the start 0.89). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.28. Last 3 months: 1.14 (at the start 1.28). Clearly above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 93.1. Last 3 months: 87.1 (at the start 93.1). Clearly above the average (80.8).
Share of headshot kills
Best month: July 2026 with 69%. Last 3 months: 67% (at the start 69%). Well above the average (53%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 49% (at the start 54%). Clearly below the average (52%).
Best month: September 2026 with 3,329. Last 3 months: 3,056 (at the start 3,239).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 243 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MERUEM- loses the most ELO in match 4 of the day: −69 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Mirage
- Highest rating in a match: 2.36 · Ancient
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 243 matchesCompared with players on the same level who have at least 15 matches on the map.
How MERUEM- plays
Across 243 matches MERUEM- averages K/R 0.84, ADR 88.8 and a rating of 1.18. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 67% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 133 of 243 matches the rating was 1.10 or higher (55%), in 57 it was below 0.90. In 174 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: July 2026 at 1.28. MERUEM- loses the most ELO in match 4 of the day (−69 ELO, win rate 39%). Things go best in match 3 of the day (+394 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −12 ELO. Got weaker: K/R −0.07, Rating −0.14, ADR −6.0, Headshots −2 pp, Win rate −5 pp, ELO −183. Last 30 days: 86 matches, win rate 47%, net ELO −110.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.