MERUEM-

France
On FACEIT since 2025 243 matches tracked 86 matches in 30 days
ELO ▼ 70
3,054
30-day peak: 3,195
Rank EU ▼ 1,876 places
#6,566
France #151 in France
30 days · prev. #4,690 · best #3,675
Last updated:

How does MERUEM- play?

Rating 1.18 K/R 0.84 ADR 88.8 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 243 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 64%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 72%

Weapons and aim

Strength
Where do the kills come from?

67% headshots and so well above the average (53%).

Headshot rate 67%+14 pp · Ø 53% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.2
Knife kills 2 in 243 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 38x 4K, 5 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.14, ADR −6.0, Headshots −2 pp, Win rate −5 pp, ELO −183

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.82 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −69 ELO
33 matches · 39% win rate
On Dust 2 −24 ELO
66 matches · 53% win rate
On Tuesdays −51 ELO, win rate 39%

MERUEM- loses the most ELO in match 4 of the day: −69 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.36 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
49% better than 25%
0.84 better than 82%
90.5 better than 85%
1.17 better than 80%
57% of 382 duels better than 75%
36% of 66 situations better than 41%
Dust 266
53% better than 43%
0.86 better than 87%
90.1 better than 83%
1.25 better than 91%
56% of 229 duels better than 69%
38% of 47 situations better than 45%
Ancient49
53% better than 41%
0.79 better than 66%
82.9 better than 53%
1.10 better than 63%
54% of 167 duels better than 60%
50% of 36 situations better than 79%
Anubis21
57% better than 57%
0.90 better than 95%
95.4 better than 95%
1.28 better than 95%
54% of 80 duels better than 59%
50% of 16 situations better than 76%
Cache9
33% -
0.69 -
78.4 -
1.00-
38% of 32 duels -
50% of 2 situations -
Inferno8
25% -
0.89 -
91.9 -
1.26-
56% of 43 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MERUEM- plays

Across 243 matches MERUEM- averages K/R 0.84, ADR 88.8 and a rating of 1.18. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 67% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 133 of 243 matches the rating was 1.10 or higher (55%), in 57 it was below 0.90. In 174 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: July 2026 at 1.28. MERUEM- loses the most ELO in match 4 of the day (−69 ELO, win rate 39%). Things go best in match 3 of the day (+394 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −12 ELO. Got weaker: K/R −0.07, Rating −0.14, ADR −6.0, Headshots −2 pp, Win rate −5 pp, ELO −183. Last 30 days: 86 matches, win rate 47%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.