MERRRRRN1

Russia
On FACEIT since 2019 73 matches tracked 53 matches in 30 days
ELO ▲ 274
2,386
30-day peak: 2,386
Rank EU
#76,604
Russia #21,747 in Russia
Last updated:

How does MERRRRRN1 play?

Rating 1.08 K/R 0.77 ADR 82.7 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (50%).

Headshot rate 34%−16 pp · Ø 50% better than 1%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 2.4
Knife kills 1 in 73 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 73%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether MERRRRRN1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: September 2026 with 0.90.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +25 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 24%
0.81 better than 77%
84.7 better than 68%
1.14 better than 79%
45% of 106 duels better than 17%
33% of 18 situations better than 36%
Dust 220
45% better than 27%
0.75 right on the average
80.5 better than 46%
1.03 better than 46%
55% of 83 duels better than 70%
29% of 7 situations better than 26%
Ancient15
53% right on the average
0.78 better than 66%
83.5 better than 59%
1.12 better than 75%
55% of 64 duels better than 68%
36% of 11 situations better than 44%
Anubis10
70% -
0.68 -
81.2 -
0.95-
41% of 32 duels -
20% of 5 situations -
Nuke5
80% -
0.83 -
85.5 -
1.20-
50% of 24 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MERRRRRN1 plays

Across 73 matches MERRRRRN1 averages K/R 0.77, ADR 82.7 and a rating of 1.08. Biggest strength: Utility damage per round at 6.4, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 34% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 32 of 73 matches the rating was 1.10 or higher (44%), in 21 it was below 0.90. In 61 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 1.29. Things go best in match 1 of the day (±0 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate. Last 30 days: 53 matches, win rate 55%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.