MERGENNN

Turkey
On FACEIT since 2019 365 matches tracked 115 matches in 30 days
Last updated:

How does MERGENNN play?

Rating 1.02 K/R 0.74 ADR 81.8 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 365 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.8
Zeus kills1 in 365 matches
Knife kills 17 in 365 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 54x 4K, 10 aces in 301 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 83%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +3 pp, ELO +362
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 82.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −66 ELO
44 matches · 32% win rate
In match 3 of the day −47 ELO
47 matches · 34% win rate
Between 6:00 and 12:00 −60 ELO, win rate 35%
On Saturdays +169 ELO, win rate 39%

MERGENNN loses the most ELO on Inferno: −66 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Nuke
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
50% better than 43%
0.76 better than 58%
83.8 better than 64%
1.05 better than 54%
53% of 485 duels better than 56%
38% of 65 situations better than 53%
Anubis79
54% better than 58%
0.76 better than 56%
84.1 better than 65%
1.04 right on the average
50% of 309 duels better than 37%
30% of 43 situations better than 33%
Mirage70
53% better than 55%
0.70 better than 30%
76.0 better than 25%
0.98 better than 31%
46% of 267 duels better than 20%
30% of 33 situations better than 26%
Inferno44
32% better than 3%
0.68 better than 17%
77.2 better than 24%
0.94 better than 13%
48% of 219 duels better than 23%
24% of 21 situations better than 16%
Nuke26
46% better than 19%
0.76 right on the average
84.3 better than 59%
1.02 better than 39%
58% of 104 duels better than 76%
67% of 9 situations better than 95%
Cache19
63% -
0.79 -
89.8 -
1.07-
63% of 110 duels -
15% of 13 situations -
Ancient14
57% -
0.71 -
80.6 -
1.02-
45% of 51 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MERGENNN plays

Across 365 matches MERGENNN averages K/R 0.74, ADR 81.8 and a rating of 1.02. Biggest strength: Utility damage per round at 5.4, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 42% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 142 of 365 matches the rating was 1.10 or higher (39%), in 147 it was below 0.90. In 301 matches with detailed stats: 54 4Ks and 10 aces. Best month by rating: September 2026 at 1.05. MERGENNN loses the most ELO on Inferno (−66 ELO, win rate 32%). Things go best in match 1 of the day (+261 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +261 ELO. Improved over the last three months: Headshots +6 pp, Win rate +3 pp, ELO +362. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 82.0. Last 30 days: 115 matches, win rate 52%, net ELO +222.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.