MEPTB-

USA
On FACEIT since 2019 133 matches tracked 133 matches in 30 days
ELO ▲ 109
3,363
30-day peak: 3,363
Rank EU ▲ 1,393 places
#1,941
USA #18 in USA
30 days · prev. #3,334 · best #1,941
Last updated:

How does MEPTB- play?

Rating 1.10 K/R 0.79 ADR 88.3 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 133 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 28% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (53%).

Headshot rate 39%−14 pp · Ø 53% better than 2%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 3.1
Zeus kills2 in 133 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 30x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 9%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
29 matches · 52% win rate
In match 2 of the day +31 ELO
20 matches · 45% win rate
On Saturdays −57 ELO, win rate 48%

MEPTB- loses the most ELO on Ancient: −26 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.07 · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 42%
0.79 better than 63%
87.0 better than 72%
1.08 better than 54%
62% of 286 duels better than 93%
43% of 21 situations better than 63%
Ancient29
52% better than 36%
0.77 better than 56%
86.2 better than 70%
1.08 better than 57%
52% of 126 duels better than 46%
52% of 21 situations better than 83%
Dust 226
54% better than 46%
0.88 better than 91%
96.2 better than 94%
1.23 better than 88%
59% of 171 duels better than 81%
50% of 16 situations better than 78%
Anubis14
71% -
0.77 -
90.8 -
1.07-
52% of 75 duels -
29% of 7 situations -
Inferno7
57% -
0.67 -
77.7 -
0.92-
61% of 33 duels -
100% of 1 situations -
Cache6
33% -
0.77 -
80.5 -
1.03-
52% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MEPTB- plays

Across 133 matches MEPTB- averages K/R 0.79, ADR 88.3 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 39% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 67 of 133 matches the rating was 1.10 or higher (50%), in 36 it was below 0.90. In 133 matches with detailed stats: 30 4Ks and 1 ace. MEPTB- loses the most ELO on Ancient (−26 ELO, win rate 52%). Things go best on Mirage (+27 ELO, win rate 53%). Last 30 days: 133 matches, win rate 54%, net ELO +199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.