MENTAL_CR7

United Arab Emirates
44 matches tracked 20 matches in 30 days
ELO
2,759
Peak across the last 44 matches: 2,759
Rank EU
#17,743
United Arab Emirates #45 in United Arab Emirates
Last updated:

How does MENTAL_CR7 play?

Rating 1.27 K/R 0.87 ADR 92.9 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 44 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 9% weak 0.75 to 0.89 16% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 64%+12 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 27%−14 pp · Ø 41% better than 4%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.05).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.36+0.31 · Ø 1.05 better than 98%
Pistol kills per match 3.4
Knife kills 2 in 44 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.3%).

2K rounds 15.9%+2.3 pp · Ø 13.6% better than 90%
3K rounds 5.8%+1.5 pp · Ø 4.3% better than 92%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 12x 4K, 2 aces in 44 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.0).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 8.2+4.2 · Ø 4.0 better than 99%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether MENTAL_CR7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 44 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: August 2026 with 0.91.

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
45% -
0.72 -
82.8 -
1.04-
56% of 55 duels -
0% of 6 situations -
Ancient10
70% -
0.95 -
100.5 -
1.38-
71% of 41 duels -
30% of 10 situations -
Anubis8
88% -
0.84 -
87.2 -
1.28-
66% of 29 duels -
33% of 6 situations -
Dust 26
33% -
1.01 -
101.5 -
1.43-
60% of 20 duels -
50% of 4 situations -
Inferno5
80% -
0.99 -
101.1 -
1.51-
76% of 21 duels -
20% of 5 situations -
Cache3
100% -
0.93 -
93.0 -
1.29-
63% of 19 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MENTAL_CR7 plays

Across 44 matches MENTAL_CR7 averages K/R 0.87, ADR 92.9 and a rating of 1.27. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 19.5 kills per match with 47% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 29 of 44 matches the rating was 1.10 or higher (66%), in 11 it was below 0.90. In 44 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.33. Last 30 days: 20 matches, win rate 65%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.