MEMLITOO

Japan
On FACEIT since 2020 200 matches tracked 58 matches in 30 days
Last updated:

How does MEMLITOO play?

Rating 1.02 (from 150 matches) K/R 0.73 ADR 81.4 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 150 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.5
Knife kills 1 in 200 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 2 aces in 111 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.10, ADR +4.0, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
52 matches · 48% win rate
From match 5 of the day −81 ELO
55 matches · 44% win rate
Between 12:00 and 18:00 −31 ELO, win rate 43%
On Mondays −1 ELO, win rate 42%

MEMLITOO loses the most ELO on Dust 2: −84 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.79 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
46% better than 27%
0.72 better than 39%
79.6 better than 43%
1.03 better than 48%
53% of 198 duels better than 60%
24% of 21 situations better than 13%
Dust 252
48% better than 36%
0.75 better than 54%
83.6 better than 63%
1.06 better than 57%
51% of 181 duels better than 46%
33% of 24 situations better than 40%
Anubis25
52% better than 49%
0.77 better than 62%
85.1 better than 70%
1.05 better than 52%
51% of 104 duels better than 43%
36% of 11 situations better than 48%
Ancient24
42% better than 20%
0.70 better than 27%
79.8 better than 39%
0.97 better than 27%
52% of 110 duels right on the average
60% of 15 situations better than 94%
Cache16
56% -
0.68 -
79.2 -
0.95-
45% of 69 duels -
33% of 3 situations -
Inferno12
67% -
0.76 -
80.9 -
1.01-
57% of 54 duels -
17% of 6 situations -
Overpass6
67% -
0.79 -
85.3 -
0.96-
45% of 11 duels -
0% of 1 situations -
Nuke5
20% -
0.66 -
69.2 -
0.75-
46% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MEMLITOO plays

Across 200 matches MEMLITOO averages K/R 0.73 and ADR 81.4; the rating across the 150 rated matches is 1.02. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 55 of 150 matches the rating was 1.10 or higher (37%), in 54 it was below 0.90. In 111 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 1.20. MEMLITOO loses the most ELO on Dust 2 (−84 ELO, win rate 48%). Things go best in match 1 of the day (+75 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +75 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, ADR +4.0, Win rate +13 pp. Got weaker: Headshots −4 pp. Last 30 days: 58 matches, win rate 50%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.