MEMITO

Kosovo
On FACEIT since 2020 317 matches tracked 101 matches in 30 days
Last updated:

How does MEMITO play?

Rating 1.20 K/R 0.86 ADR 91.5 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 317 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 3.1
Knife kills 12 in 317 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 88%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 86x 4K, 7 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether MEMITO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 310 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.82
JulAugSepOct

Best month: July 2026 with 0.95.

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −127 ELO
61 matches · 54% win rate
In match 3 of the day −80 ELO
39 matches · 44% win rate
Between 12:00 and 18:00 −30 ELO, win rate 43%
On Wednesdays −28 ELO, win rate 35%

MEMITO loses the most ELO on Ancient: −127 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Highest rating in a match: 2.42 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
51% better than 43%
0.89 better than 93%
92.4 better than 90%
1.23 better than 91%
59% of 464 duels better than 86%
54% of 50 situations better than 87%
Dust 266
47% better than 30%
0.83 better than 82%
91.5 better than 88%
1.16 better than 81%
54% of 366 duels better than 63%
41% of 37 situations better than 56%
Ancient61
54% better than 55%
0.84 better than 87%
89.9 better than 84%
1.19 better than 88%
57% of 300 duels better than 77%
41% of 34 situations better than 58%
Anubis48
42% better than 15%
0.90 better than 96%
94.3 better than 95%
1.26 better than 95%
55% of 274 duels better than 66%
47% of 32 situations better than 71%
Inferno30
50% better than 27%
0.89 better than 87%
90.6 better than 74%
1.26 better than 87%
57% of 161 duels better than 64%
40% of 20 situations better than 55%
Vertigo10
70% -
0.80 -
90.2 -
1.08-
64% of 47 duels -
44% of 9 situations -
Cache9
44% -
0.70 -
77.5 -
0.94-
56% of 45 duels -
25% of 4 situations -
Nuke4
25% -
1.04 -
99.8 -
1.43-
70% of 23 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MEMITO plays

Across 317 matches MEMITO averages K/R 0.86, ADR 91.5 and a rating of 1.20. Biggest strength: 3K rounds at 5.8%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 51% headshots. The strongest map is Vertigo with a 70% win rate in 10 matches. In 187 of 317 matches the rating was 1.10 or higher (59%), in 74 it was below 0.90. In 305 matches with detailed stats: 86 4Ks and 7 aces. Best month by rating: July 2026 at 1.40. MEMITO loses the most ELO on Ancient (−127 ELO, win rate 54%). Last 30 days: 101 matches, win rate 47%, net ELO −279.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.