MEKU_i_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Average34% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average43% headshots and so clearly below the average (48%).
Impact
AverageExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
Strength45% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.71 (at the start 0.80). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 0.99 (at the start 1.14). Just below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 91.8. Last 3 months: 79.8 (at the start 91.8). Just above the average (79.4).
Share of headshot kills
Best month: September 2026 with 44%. Last 3 months: 44% (at the start 40%). Clearly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 55% (at the start 42%). Well above the average (49%).
Best month: October 2026 with 2,085. Last 3 months: 1,998 (at the start 1,489).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 122 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MEKU_i_ loses the most ELO in match 3 of the day: −30 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Mirage
- Most kills in a match: 41 · Mirage
- Highest rating in a match: 2.55 · Dust 2
Maps in detail
from the last 122 matchesCompared with players on the same level who have at least 15 matches on the map.
How MEKU_i_ plays
Across 122 matches MEKU_i_ averages K/R 0.73, ADR 82.4 and a rating of 1.02. Biggest strength: Utility hit rate at 45%, better than 96% of level 9 players. Most room to improve: 3K rounds at 3.0%, better than only 11% of level 9 players. Averages 16.4 kills per match with 43% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 47 of 122 matches the rating was 1.10 or higher (39%), in 47 it was below 0.90. In 96 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. MEKU_i_ loses the most ELO in match 3 of the day (−30 ELO, win rate 38%). Things go best on Mirage (+26 ELO, win rate 59%). Match no. 1 of the day goes best: 65% win rate, −50 ELO. Improved over the last three months: Headshots +4 pp, Win rate +13 pp, ELO +509. Got weaker: K/R −0.09, Rating −0.15, ADR −12.0. Last 30 days: 64 matches, win rate 55%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.