MEGA-VITYA

Russia
On FACEIT since 2021 176 matches tracked 70 matches in 30 days
ELO ▼ 27
2,181
30-day peak: 2,422
Rank EU
#143,151
Russia #40,629 in Russia
Last updated:

How does MEGA-VITYA play?

Rating 0.93 (from 175 matches) K/R 0.68 ADR 77.4 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 175 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 23% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 1.8
Knife kills 1 in 176 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 13%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 22x 4K, 1 ace in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MEGA-VITYA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 176 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: September 2026 with 0.69.

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
63 matches · 51% win rate
On Dust 2 −7 ELO
37 matches · 51% win rate
On Tuesdays −30 ELO, win rate 40%

MEGA-VITYA loses the most ELO on Mirage: −30 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.26 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
51% better than 52%
0.66 better than 15%
76.4 better than 29%
0.91 better than 14%
42% of 262 duels better than 9%
31% of 26 situations better than 29%
Dust 237
51% better than 48%
0.70 better than 30%
78.0 better than 35%
0.97 better than 29%
45% of 160 duels better than 20%
50% of 12 situations better than 81%
Anubis36
58% better than 72%
0.70 better than 32%
79.3 better than 42%
0.96 better than 26%
49% of 154 duels better than 36%
50% of 16 situations better than 80%
Nuke19
42% better than 15%
0.68 better than 15%
74.5 better than 17%
0.91 better than 9%
43% of 95 duels better than 9%
60% of 10 situations better than 89%
Ancient13
31% -
0.66 -
81.0 -
0.90-
47% of 55 duels -
0% of 4 situations -
Cache5
20% -
0.59 -
71.4 -
0.72-
43% of 28 duels -
0% of 2 situations -
Inferno3
100% -
0.70 -
80.9 -
0.91-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MEGA-VITYA plays

Across 176 matches MEGA-VITYA averages K/R 0.68 and ADR 77.4; the rating across the 175 rated matches is 0.93. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 44% headshots. The strongest map is Anubis with a 58% win rate in 36 matches. In 43 of 175 matches the rating was 1.10 or higher (25%), in 87 it was below 0.90. In 174 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. MEGA-VITYA loses the most ELO on Mirage (−30 ELO, win rate 51%). Things go best on Anubis (+90 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +83 ELO. Last 30 days: 70 matches, win rate 47%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.