MEDMEDENI420

Croatia
212 matches tracked 65 matches in 30 days
Last updated:

How does MEDMEDENI420 play?

Rating 1.04 K/R 0.76 ADR 80.6 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 212 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 56%+5 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 28%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 78%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.04+0.01 · Ø 1.03 better than 74%
Pistol kills per match 3.6
Knife kills 7 in 212 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just above the average (13.4%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 69%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 50%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 40x 4K, 2 aces in 191 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 97%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.25, ADR −10.8, Win rate −26 pp, ELO −86

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.74 (at the start 0.86). Right on the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −39 ELO
30 matches · 37% win rate
On Dust 2 −3 ELO
64 matches · 44% win rate
Between 18:00 and 24:00 +66 ELO, win rate 43%
On Mondays −28 ELO, win rate 23%

MEDMEDENI420 loses the most ELO on Inferno: −39 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Nuke
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.79 · Dust 2

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
44% better than 27%
0.74 better than 62%
78.3 better than 45%
1.03 better than 63%
55% of 206 duels better than 79%
45% of 49 situations better than 69%
Mirage48
60% better than 84%
0.76 better than 68%
80.3 better than 56%
1.06 better than 71%
55% of 130 duels better than 77%
18% of 28 situations better than 6%
Inferno30
37% better than 10%
0.73 better than 62%
80.9 better than 66%
1.01 better than 60%
52% of 100 duels better than 61%
31% of 13 situations better than 35%
Anubis27
59% better than 81%
0.76 better than 71%
82.7 better than 74%
1.00 better than 57%
61% of 107 duels better than 94%
11% of 9 situations better than 6%
Nuke21
29% better than 2%
0.78 better than 68%
81.5 better than 57%
1.08 better than 68%
65% of 71 duels better than 97%
37% of 19 situations better than 42%
Ancient15
47% better than 41%
0.79 better than 82%
82.5 better than 66%
1.09 better than 85%
52% of 52 duels better than 65%
50% of 6 situations better than 80%
Cache5
60% -
0.71 -
78.2 -
0.92-
46% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MEDMEDENI420 plays

Across 212 matches MEDMEDENI420 averages K/R 0.76, ADR 80.6 and a rating of 1.04. Biggest strength: Utility damage per round at 7.5, better than 97% of level 7 players. Averages 16.0 kills per match with 51% headshots. The strongest map is Mirage with a 60% win rate in 48 matches. In 84 of 212 matches the rating was 1.10 or higher (40%), in 81 it was below 0.90. In 191 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: July 2026 at 1.27. MEDMEDENI420 loses the most ELO on Inferno (−39 ELO, win rate 37%). Things go best on Mirage (+118 ELO, win rate 60%). Match no. 3 of the day goes best: 54% win rate, −98 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.12, Rating −0.25, ADR −10.8, Win rate −26 pp, ELO −86. Last 30 days: 65 matches, win rate 42%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.