MDGv3djAjM

Iran
385 matches tracked 233 matches in 30 days
Last updated:

How does MDGv3djAjM play?

Rating 1.09 (from 336 matches) K/R 0.78 ADR 83.7 from 385 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 336 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 42%+31 pp · Ø 11% better than 99%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.9
Knife kills 15 in 385 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 67%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 65x 4K, 7 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 27%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.79, ADR at 84.0, Win rate at 51%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 385 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −116 ELO
41 matches · 34% win rate
On Inferno −94 ELO
43 matches · 42% win rate
On Sundays ±0 ELO, win rate 45%

MDGv3djAjM loses the most ELO on Ancient: −116 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.66 · Dust 2

Maps in detail

from the last 385 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
50% better than 42%
0.79 better than 68%
83.5 better than 59%
1.09 better than 64%
59% of 592 duels better than 86%
29% of 62 situations better than 24%
Dust 2111
59% better than 75%
0.83 better than 82%
89.7 better than 83%
1.18 better than 85%
63% of 578 duels better than 95%
38% of 58 situations right on the average
Inferno43
42% better than 16%
0.74 better than 36%
79.5 better than 31%
1.04 better than 33%
49% of 220 duels better than 21%
27% of 26 situations better than 19%
Ancient41
34% better than 4%
0.74 better than 44%
78.9 better than 33%
1.00 better than 33%
51% of 200 duels better than 46%
28% of 29 situations better than 23%
Anubis35
54% better than 54%
0.73 better than 40%
78.0 better than 30%
1.05 right on the average
45% of 181 duels better than 15%
48% of 23 situations better than 72%
Cache15
47% -
0.72 -
78.8 -
0.94-
53% of 78 duels -
14% of 7 situations -
Nuke13
62% -
0.80 -
82.8 -
1.02-
49% of 37 duels -
33% of 3 situations -
Overpass5
40% -
0.83 -
88.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How MDGv3djAjM plays

Across 385 matches MDGv3djAjM averages K/R 0.78 and ADR 83.7; the rating across the 336 rated matches is 1.09. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 39% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 154 of 336 matches the rating was 1.10 or higher (46%), in 114 it was below 0.90. In 316 matches with detailed stats: 65 4Ks and 7 aces. Best month by rating: September 2026 at 1.09. MDGv3djAjM loses the most ELO on Ancient (−116 ELO, win rate 34%). Things go best on Mirage (+178 ELO, win rate 50%). From match no. 5 of the day on, things go best: 58% win rate, +81 ELO. Improved over the last three months: Rating +0.06. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.0, Win rate at 51%. Last 30 days: 233 matches, win rate 52%, net ELO +108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.