MCurto

Portugal
On FACEIT since 2025 82 matches tracked 47 matches in 30 days
Last updated:

How does MCurto play?

Rating 1.00 K/R 0.72 ADR 83.3 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 82 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average.
Multi-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 16%−7 pp · Ø 23% better than 18%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 40%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 1.01+0.01 · Ø 1.00 better than 71%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 29%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 46%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 14x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.0).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 7.2+3.2 · Ø 4.0 better than 96%
Enemies flashed per round 0.50+0.23 · Ø 0.27 better than 93%
Deaths per round 71%−1 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Headshots at 43%
▼ Got worse
Rating −0.05, ADR −4.1, Win rate −25 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
20 matches · 35% win rate
On Dust 2 −30 ELO
24 matches · 50% win rate
Between 18:00 and 24:00 −73 ELO, win rate 32%

MCurto loses the most ELO on Mirage: −57 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Vertigo
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
50% right on the average
0.77 better than 80%
91.7 better than 95%
1.10 better than 85%
55% of 80 duels better than 79%
36% of 11 situations right on the average
Mirage20
35% better than 9%
0.62 better than 9%
77.8 better than 47%
0.89 better than 17%
43% of 93 duels better than 15%
27% of 11 situations better than 21%
Anubis11
36% -
0.79 -
87.5 -
1.07-
58% of 48 duels -
60% of 5 situations -
Ancient10
20% -
0.67 -
75.5 -
0.89-
46% of 28 duels -
29% of 7 situations -
Nuke8
50% -
0.69 -
80.8 -
0.95-
51% of 37 duels -
100% of 3 situations -
Inferno4
75% -
0.58 -
73.4 -
0.83-
55% of 20 duels -
33% of 3 situations -
Cache3
0% -
0.82 -
80.7 -
1.17-
50% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MCurto plays

Across 82 matches MCurto averages K/R 0.72, ADR 83.3 and a rating of 1.00. Biggest strength: Utility damage per round at 7.2, better than 96% of level 6 players. Averages 16.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 50% win rate in 24 matches. In 28 of 82 matches the rating was 1.10 or higher (34%), in 31 it was below 0.90. In 61 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. MCurto loses the most ELO on Mirage (−57 ELO, win rate 35%). Got weaker: Rating −0.05, ADR −4.1, Win rate −25 pp. Unchanged in recent months: K/R at 0.71, Headshots at 43%. Last 30 days: 47 matches, win rate 30%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.