MC_Gangofer
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.03).
Impact
AverageExactly 3 kills in 3.1% of rounds and so well below the average (4.1%).
Utility and deaths
Average6.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.66 (at the start 0.74). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months: 0.88 (at the start 1.03). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 84.7. Last 3 months: 77.8 (at the start 84.7). Slightly below the average (80.5).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 48% (at the start 47%). Just above the average (47%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 46% (at the start 52%). Well below the average (53%).
Best month: September 2026 with 1,614. Last 3 months: 1,419 (at the start 1,608).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 67%.
Patterns
From the last 230 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MC_Gangofer loses the most ELO on Dust 2: −167 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 2.00 · Inferno
- Most kills in a match: 42 · Mirage
Maps in detail
from the last 230 matchesCompared with players on the same level who have at least 15 matches on the map.
How MC_Gangofer plays
Across 230 matches MC_Gangofer averages K/R 0.69, ADR 80.1 and a rating of 0.93. Biggest strength: Utility hit rate at 43%, better than 93% of level 7 players. Most room to improve: Opening duels won at 45%, better than only 15% of level 7 players. Averages 14.8 kills per match with 48% headshots. The strongest map is Inferno with a 56% win rate in 34 matches. In 68 of 230 matches the rating was 1.10 or higher (30%), in 119 it was below 0.90. In 153 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. MC_Gangofer loses the most ELO on Dust 2 (−167 ELO, win rate 52%). Things go best on Inferno (+100 ELO, win rate 56%). Match no. 1 of the day goes best: 63% win rate, −1 ELO. Got weaker: K/R −0.08, Rating −0.15, ADR −6.9, Win rate −6 pp, ELO −189. Unchanged in recent months: Headshots at 48%. Last 30 days: 32 matches, win rate 41%, net ELO −125.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.