MCHU_SLAYER
Name history of MCHU_SLAYER
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does MCHU_SLAYER play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Weakness29% of 1v1s won and so well below the average (39%).
Weapons and aim
Average56% headshots and so clearly above the average (51%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months unchanged at 0.72. Just below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04. Last 3 months: 1.00 (at the start 1.03). Slightly below the average (1.04).
Damage per round (ADR)
Best month: May 2026 with 84.8. Last 3 months: 78.2 (at the start 78.4). Slightly below the average (81.1).
Share of headshot kills
Best month: May 2026 with 59%. Last 3 months: 55% (at the start 58%). Clearly above the average (51%).
Matches won (win rate)
Best month: May 2026 with 83%. Last 3 months: 49% (at the start 57%). Just below the average (50%).
Best month: July 2026 with 2,803. Last 3 months: 2,623 (at the start 2,756).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 234 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MCHU_SLAYER loses the most ELO on Anubis: −85 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Mirage
- Highest rating in a match: 2.26 · Mirage
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 234 matchesCompared with players on the same level who have at least 15 matches on the map.
How MCHU_SLAYER plays
Across 234 matches MCHU_SLAYER averages K/R 0.72, ADR 78.3 and a rating of 1.00. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 56% headshots. The strongest map is Ancient with a 61% win rate in 41 matches. In 84 of 234 matches the rating was 1.10 or higher (36%), in 88 it was below 0.90. In 176 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. MCHU_SLAYER loses the most ELO on Anubis (−85 ELO, win rate 47%). Things go best on Mirage (+64 ELO, win rate 52%). Match no. 2 of the day goes best: 60% win rate, +18 ELO. Got weaker: Headshots −3 pp, Win rate −8 pp, ELO −133. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 78.2. Last 30 days: 70 matches, win rate 51%, net ELO −133.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.