MAYBEHACKER_
Name history of MAYBEHACKER_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does MAYBEHACKER_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Average0% of 1v2s won and so well below the average (22%).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.03).
Impact
AverageExactly 2 kills in 17.2% of rounds and so well above the average (13.4%).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.94. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.12. Last 3 months unchanged at 1.08. Clearly above the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 101.0. Last 3 months: 86.8 (at the start 85.2). Clearly above the average (80.8).
Share of headshot kills
Best month: June 2026 with 54%. Last 3 months: 46% (at the start 53%). Clearly below the average (49%).
Matches won (win rate)
Best month: May 2026 with 64%. Last 3 months: 57% (at the start 61%). Well above the average (50%).
Best month: October 2026 with 2,027.
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 78 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.02 · Anubis
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 43 · Dust 2
Maps in detail
from the last 78 matchesCompared with players on the same level who have at least 15 matches on the map.
How MAYBEHACKER_ plays
Across 78 matches MAYBEHACKER_ averages K/R 0.80 and ADR 85.6; the rating across the 41 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Ancient with a 79% win rate in 14 matches. In 20 of 41 matches the rating was 1.10 or higher (49%), in 15 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.12. Got weaker: Headshots −7 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.08, ADR at 86.8. Last 30 days: 20 matches, win rate 60%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.