MAYBEHACKER_

Pakistan
On FACEIT since 2026 78 matches tracked 20 matches in 30 days
Last updated:

How does MAYBEHACKER_ play?

Rating 1.08 (from 41 matches) K/R 0.80 ADR 85.6 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 41 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

0% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 3.4
Knife kills 5 in 78 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.4%).

2K rounds 17.2%+3.8 pp · Ø 13.4% better than 98%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.08, ADR at 86.8
▼ Got worse
Headshots −7 pp, Win rate −4 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: May 2026 with 0.94. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 55%
On Saturdays ±0 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Anubis
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
62% better than 84%
0.88 better than 94%
92.8 better than 93%
1.18-
57% of 72 duels better than 79%
56% of 9 situations better than 90%
Mirage16
50% right on the average
0.72 better than 41%
80.8 better than 51%
0.91-
43% of 47 duels better than 11%
57% of 7 situations better than 93%
Ancient14
79% -
0.73 -
76.2 -
1.01-
50% of 18 duels -
100% of 1 situations -
Inferno7
57% -
0.75 -
80.8 -
1.03-
68% of 19 duels -
-
Nuke7
43% -
0.68 -
78.3 -
0.91-
47% of 36 duels -
67% of 3 situations -
Anubis5
60% -
0.95 -
97.1 -
1.41-
67% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MAYBEHACKER_ plays

Across 78 matches MAYBEHACKER_ averages K/R 0.80 and ADR 85.6; the rating across the 41 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Ancient with a 79% win rate in 14 matches. In 20 of 41 matches the rating was 1.10 or higher (49%), in 15 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.12. Got weaker: Headshots −7 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.08, ADR at 86.8. Last 30 days: 20 matches, win rate 60%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.