MAXIMKOZINgg

Russia
On FACEIT since 2021 177 matches tracked 81 matches in 30 days
ELO ▲ 367
2,568
30-day peak: 2,568
Rank EU
#41,564
Russia #11,942 in Russia
Last updated:

How does MAXIMKOZINgg play?

Rating 1.02 K/R 0.71 ADR 75.1 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 177 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 23%+11 pp · Ø 12% better than 89%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 2.5
Knife kills 4 in 177 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 11%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 22x 4K, 0 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +228
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.20, ADR −12.7, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.70 (at the start 0.85). Clearly below the average (0.75).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −26 ELO
21 matches · 29% win rate
In match 1 of the day −26 ELO
37 matches · 43% win rate
Between 0:00 and 6:00 +23 ELO, win rate 47%
On Sundays ±0 ELO, win rate 41%

MAXIMKOZINgg loses the most ELO on Anubis: −26 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 2.46 · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
59% better than 74%
0.69 better than 22%
72.3 better than 9%
0.98 better than 26%
56% of 190 duels better than 74%
35% of 26 situations better than 40%
Dust 248
67% better than 92%
0.73 better than 43%
77.2 better than 28%
1.06 better than 55%
66% of 182 duels better than 98%
38% of 34 situations better than 46%
Ancient23
39% better than 11%
0.74 better than 43%
77.8 better than 28%
1.04 better than 48%
48% of 58 duels better than 30%
44% of 18 situations better than 66%
Anubis21
29% better than 1%
0.70 better than 24%
74.9 better than 15%
0.96 better than 19%
51% of 57 duels better than 44%
40% of 20 situations better than 53%
Nuke15
40% better than 12%
0.69 better than 20%
71.1 better than 9%
0.95 better than 17%
60% of 40 duels better than 86%
31% of 13 situations better than 24%
Cache9
67% -
0.65 -
68.1 -
0.97-
59% of 27 duels -
0% of 3 situations -
Inferno9
44% -
0.85 -
86.8 -
1.26-
60% of 40 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MAXIMKOZINgg plays

Across 177 matches MAXIMKOZINgg averages K/R 0.71, ADR 75.1 and a rating of 1.02. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Dust 2 with a 67% win rate in 48 matches. In 68 of 177 matches the rating was 1.10 or higher (38%), in 65 it was below 0.90. In 156 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: July 2026 at 1.20. MAXIMKOZINgg loses the most ELO on Anubis (−26 ELO, win rate 29%). Things go best on Mirage (+54 ELO, win rate 59%). Match no. 3 of the day goes best: 77% win rate, +23 ELO. Improved over the last three months: Headshots +3 pp, ELO +228. Got weaker: K/R −0.15, Rating −0.20, ADR −12.7, Win rate −10 pp. Last 30 days: 81 matches, win rate 58%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.