MAXARMATURA-
Name history of MAXARMATURA-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does MAXARMATURA- play?
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (52%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Strength1.27 K/D and so well above the average (1.07).
Impact
StrengthExactly 2 kills in 15.7% of rounds and so well above the average (13.6%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (70%). Lower is better.
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 42 · Ancient
- Highest rating in a match: 2.08 · Mirage
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How MAXARMATURA- plays
Across 118 matches MAXARMATURA- averages K/R 0.84, ADR 88.7 and a rating of 1.19. Biggest strength: Opening duels won at 60%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 61% headshots. The strongest map is Dust 2 with a 48% win rate in 31 matches. In 77 of 118 matches the rating was 1.10 or higher (65%), in 22 it was below 0.90. In 118 matches with detailed stats: 21 4Ks and 2 aces. Things go best on Dust 2 (+150 ELO, win rate 48%). Last 30 days: 118 matches, win rate 47%, net ELO +139.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.