MAVRO01

Austria
On FACEIT since 2024 407 matches tracked 87 matches in 30 days
Last updated:

How does MAVRO01 play?

Rating 1.03 K/R 0.77 ADR 84.0 from 407 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 407 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
EntryMulti-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (344 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 54%+4 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so right on the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.0
Zeus kills1 in 407 matches
Knife kills 8 in 407 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (13.0%).

2K rounds 14.0%+1.0 pp · Ø 13.0% better than 79%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 72x 4K, 10 aces in 344 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.26).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 63%
Enemies flashed per round 0.40+0.14 · Ø 0.26 better than 84%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.05, ADR +7.2, Headshots +2 pp, ELO +105
= Stayed the same
Nothing clear
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.77 (at the start 0.71). Clearly above the average (0.72).

Patterns

From the last 407 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −126 ELO
63 matches · 41% win rate
On Mirage −81 ELO
41 matches · 41% win rate
On Sundays −45 ELO, win rate 40%

MAVRO01 loses the most ELO in match 1 of the day: −126 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.44 · Dust 2

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2149
58% better than 77%
0.86 better than 97%
90.5 better than 95%
1.15 better than 93%
62% of 912 duels better than 97%
32% of 74 situations better than 35%
Anubis83
42% better than 23%
0.74 better than 63%
84.2 better than 82%
1.01 better than 58%
52% of 460 duels better than 63%
38% of 40 situations right on the average
Ancient60
42% better than 22%
0.73 better than 59%
80.6 better than 62%
0.97 right on the average
51% of 353 duels better than 61%
33% of 40 situations better than 41%
Mirage41
41% better than 21%
0.70 better than 42%
75.9 better than 34%
0.94 better than 31%
44% of 220 duels better than 19%
29% of 14 situations better than 27%
Inferno31
35% better than 11%
0.65 better than 23%
71.8 better than 19%
0.87 better than 13%
44% of 188 duels better than 21%
20% of 15 situations better than 13%
Cache24
33% -
0.73 -
85.2 -
0.93-
54% of 138 duels -
38% of 8 situations -
Nuke18
50% right on the average
0.69 better than 29%
79.4 better than 49%
0.90 better than 19%
47% of 108 duels better than 30%
10% of 10 situations better than 3%

Compared with players on the same level who have at least 15 matches on the map.

How MAVRO01 plays

Across 407 matches MAVRO01 averages K/R 0.77, ADR 84.0 and a rating of 1.03. Biggest strength: Rounds with first kill at 15%, better than 96% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 17% of level 6 players. Averages 17.0 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 149 matches. In 162 of 407 matches the rating was 1.10 or higher (40%), in 167 it was below 0.90. In 344 matches with detailed stats: 72 4Ks and 10 aces. Best month by rating: October 2026 at 1.10. MAVRO01 loses the most ELO in match 1 of the day (−126 ELO, win rate 41%). Things go best on Ancient (+115 ELO, win rate 42%). Match no. 3 of the day goes best: 53% win rate, −25 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +7.2, Headshots +2 pp, ELO +105. Got weaker: Win rate −9 pp. Last 30 days: 87 matches, win rate 49%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.