MAVERAAAAAAA

Turkey
88 matches tracked 43 matches in 30 days
Last updated:

How does MAVERAAAAAAA play?

Rating 0.99 K/R 0.72 ADR 78.1 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 32% weak 0.75 to 0.89 11% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 90%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 94%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.99−0.03 · Ø 1.02 better than 46%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 54%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 66%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 8x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 36%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 45%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.09, ADR +7.2, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.74 (at the start 0.67). Just above the average (0.73).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +16 ELO
27 matches · 33% win rate
Between 0:00 and 6:00 +7 ELO, win rate 26%

MAVERAAAAAAA loses the most ELO in match 1 of the day: +16 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 1.97 · Ancient

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
31% better than 4%
0.67 better than 21%
75.0 better than 23%
0.90 better than 14%
64% of 91 duels better than 98%
20% of 10 situations better than 12%
Inferno21
43% better than 19%
0.70 better than 44%
73.5 better than 26%
0.98 better than 45%
52% of 82 duels better than 58%
27% of 11 situations better than 25%
Ancient14
43% -
0.73 -
76.7 -
0.99-
58% of 45 duels -
40% of 10 situations -
Anubis14
57% -
0.78 -
83.9 -
1.05-
52% of 65 duels -
25% of 12 situations -
Mirage12
25% -
0.77 -
84.2 -
1.06-
46% of 48 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MAVERAAAAAAA plays

Across 88 matches MAVERAAAAAAA averages K/R 0.72, ADR 78.1 and a rating of 0.99. Biggest strength: Headshot rate at 58%, better than 94% of level 8 players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 8 players. Averages 15.8 kills per match with 58% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 28 of 88 matches the rating was 1.10 or higher (32%), in 32 it was below 0.90. In 68 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. MAVERAAAAAAA loses the most ELO in match 1 of the day (+16 ELO, win rate 33%). Things go best from match 5 of the day (+59 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +59 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +7.2, Win rate +13 pp. Got weaker: Headshots −4 pp. Last 30 days: 43 matches, win rate 35%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.