MATTTt11

Argentina
100 matches tracked
Last updated:

How does MATTTt11 play?

Rating 1.08 (from 85 matches) K/R 0.77 ADR 87.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 85 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Deals serious damage
More damage per round than the level 7 average.
Damage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.98).

Headshot rate 51%+4 pp · Ø 47% better than 79%
K/D 1.06+0.08 · Ø 0.98 better than 81%
Pistol kills per match 2.8
Knife kills 8 in 100 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

MVPs per match 2.4+0.2 · Ø 2.2 better than 76%

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so right on the average (73%). Lower is better.

Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether MATTTt11 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.77
JunJulAugSepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
39 matches · 49% win rate
On Dust 2 −2 ELO
24 matches · 54% win rate

MATTTt11 loses the most ELO on Mirage: −4 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
49% better than 46%
0.84 better than 94%
93.0 better than 97%
1.21 better than 97%
49% of 181 duels better than 46%
45% of 31 situations better than 71%
Dust 224
54% better than 64%
0.66 better than 22%
78.0 better than 43%
0.90 better than 17%
56% of 85 duels better than 84%
20% of 5 situations better than 8%
Inferno14
43% -
0.73 -
85.5 -
0.99-
47% of 64 duels -
50% of 4 situations -
Nuke10
60% -
0.75 -
84.6 -
1.10-
53% of 49 duels -
40% of 5 situations -
Anubis5
0% -
0.73 -
86.1 -
0.92-
56% of 27 duels -
50% of 4 situations -
Ancient4
25% -
0.84 -
93.9 -
1.22-
44% of 16 duels -
100% of 1 situations -
Cache3
100% -
0.86 -
97.0 -
1.05-
44% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MATTTt11 plays

Across 100 matches MATTTt11 averages K/R 0.77 and ADR 87.4; the rating across the 85 rated matches is 1.08. Biggest strength: Damage per round (ADR) at 87.4, better than 92% of level 7 players. Averages 16.7 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 39 of 85 matches the rating was 1.10 or higher (46%), in 33 it was below 0.90. MATTTt11 loses the most ELO on Mirage (−4 ELO, win rate 49%). Things go best in match 2 of the day (−27 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, −27 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.