MATRIX-8

Seychelles
167 matches tracked 32 matches in 30 days
Last updated:

How does MATRIX-8 play?

Rating 1.09 K/R 0.82 ADR 90.1 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 167 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
AWPerEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (48%).

Headshot rate 38%−10 pp · Ø 48% better than 6%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 3.5
Knife kills 6 in 167 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (3.9%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 86%
3K rounds 6.2%+2.3 pp · Ø 3.9% better than 98%
MVPs per match 2.9+0.7 · Ø 2.2 better than 96%
4Ks and aces 24x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +261
= Stayed the same
ADR at 89.9
▼ Got worse
K/R −0.04, Rating −0.09, Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.82 (at the start 0.86). Clearly above the average (0.72).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
46 matches · 46% win rate
On Ancient −14 ELO
21 matches · 57% win rate
On Sundays −49 ELO, win rate 44%

MATRIX-8 loses the most ELO on Mirage: −27 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Inferno
  2. Highest rating in a match: 2.63 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
45% better than 31%
0.84 better than 90%
88.1 better than 85%
1.11 better than 79%
58% of 353 duels better than 86%
22% of 18 situations better than 12%
Mirage46
46% better than 33%
0.81 better than 83%
89.1 better than 87%
1.07 better than 69%
53% of 379 duels better than 65%
31% of 13 situations better than 31%
Anubis37
54% better than 61%
0.87 better than 96%
93.8 better than 97%
1.16 better than 92%
56% of 295 duels better than 78%
27% of 15 situations better than 25%
Ancient21
57% better than 71%
0.80 better than 81%
93.4 better than 95%
1.03 better than 58%
46% of 160 duels better than 23%
33% of 15 situations better than 40%
Inferno12
50% -
0.80 -
90.1 -
1.06-
46% of 120 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MATRIX-8 plays

Across 167 matches MATRIX-8 averages K/R 0.82, ADR 90.1 and a rating of 1.09. Biggest strength: Rounds with first kill at 19%, better than 99% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 18.3 kills per match with 38% headshots. The strongest map is Ancient with a 57% win rate in 21 matches. In 76 of 167 matches the rating was 1.10 or higher (46%), in 54 it was below 0.90. In 126 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.17. MATRIX-8 loses the most ELO on Mirage (−27 ELO, win rate 46%). Things go best on Anubis (+37 ELO, win rate 54%). Improved over the last three months: ELO +261. Got weaker: K/R −0.04, Rating −0.09, Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: ADR at 89.9. Last 30 days: 32 matches, win rate 53%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.