MATIMATE

Sweden
On FACEIT since 2023 255 matches tracked 77 matches in 30 days
Last updated:

How does MATIMATE play?

Rating 0.93 (from 235 matches) K/R 0.67 ADR 78.8 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 235 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.8
Knife kills 2 in 255 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 23%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 30x 4K, 3 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 96%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +99
= Stayed the same
K/R at 0.67, ADR at 78.3, Headshots at 55%
▼ Got worse
Rating −0.05, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.67 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −115 ELO
58 matches · 52% win rate
On Mirage −64 ELO
57 matches · 58% win rate
On Saturdays +87 ELO, win rate 42%

MATIMATE loses the most ELO on Dust 2: −115 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.39 · Ancient

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
52% better than 56%
0.63 better than 8%
73.1 better than 16%
0.88 better than 9%
40% of 196 duels better than 7%
35% of 20 situations better than 42%
Mirage57
58% better than 75%
0.73 right on the average
84.0 better than 70%
1.01 right on the average
55% of 331 duels better than 75%
35% of 26 situations better than 41%
Ancient47
49% better than 43%
0.72 better than 42%
82.5 better than 61%
0.96 better than 31%
53% of 261 duels better than 65%
26% of 31 situations better than 26%
Anubis44
48% better than 43%
0.65 better than 13%
78.2 better than 37%
0.87 better than 8%
51% of 201 duels right on the average
38% of 21 situations right on the average
Inferno22
55% better than 56%
0.66 better than 20%
80.1 better than 47%
0.89 better than 11%
45% of 101 duels better than 15%
40% of 10 situations right on the average
Cache21
43% -
0.62 -
74.1 -
0.90-
40% of 110 duels -
40% of 15 situations -
Nuke5
60% -
0.74 -
76.0 -
0.95-
50% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MATIMATE plays

Across 255 matches MATIMATE averages K/R 0.67 and ADR 78.8; the rating across the 235 rated matches is 0.93. Biggest strength: Utility damage per round at 7.4, better than 96% of level 9 players. Most room to improve: K/D at 0.90, better than only 13% of level 9 players. Averages 14.9 kills per match with 56% headshots. The strongest map is Mirage with a 58% win rate in 57 matches. In 63 of 235 matches the rating was 1.10 or higher (27%), in 120 it was below 0.90. In 184 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: June 2026 at 1.29. MATIMATE loses the most ELO on Dust 2 (−115 ELO, win rate 52%). Things go best on Anubis (+31 ELO, win rate 48%). Match no. 3 of the day goes best: 59% win rate, −9 ELO. Improved over the last three months: ELO +99. Got weaker: Rating −0.05, Win rate −3 pp. Unchanged in recent months: K/R at 0.67, ADR at 78.3, Headshots at 55%. Last 30 days: 77 matches, win rate 53%, net ELO −164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.