MAT1-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average28% of 1v1s won and so well below the average (42%).
Weapons and aim
Average67% headshots and so well above the average (53%).
Impact
AverageExactly 2 kills in 14.9% of rounds and so clearly above the average (13.5%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.85. Last 3 months unchanged at 0.80. Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.21. Last 3 months unchanged at 1.12. Clearly above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 86.5. Last 3 months: 84.9 (at the start 86.0). Slightly above the average (80.9).
Share of headshot kills
Best month: July 2026 with 70%. Last 3 months: 66% (at the start 70%). Well above the average (53%).
Matches won (win rate)
Best month: September 2026 with 71%. Last 3 months: 57% (at the start 51%). Clearly above the average (53%).
Best month: October 2026 with 3,104. Last 3 months: 3,066 (at the start 2,791).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 213 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MAT1-_- loses the most ELO in match 4 of the day: −124 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Ancient
- Most kills in a match: 46 · Ancient
- Highest rating in a match: 2.64 · Ancient
Maps in detail
from the last 213 matchesCompared with players on the same level who have at least 15 matches on the map.
How MAT1-_- plays
Across 213 matches MAT1-_- averages K/R 0.80, ADR 85.3 and a rating of 1.12. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 67% headshots. The strongest map is Anubis with a 62% win rate in 37 matches. In 113 of 213 matches the rating was 1.10 or higher (53%), in 54 it was below 0.90. In 133 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.21. MAT1-_- loses the most ELO in match 4 of the day (−124 ELO, win rate 42%). Things go best on Ancient (+249 ELO, win rate 55%). Match no. 3 of the day goes best: 62% win rate, +162 ELO. Improved over the last three months: Win rate +6 pp, ELO +275. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 84.9. Last 30 days: 62 matches, win rate 58%, net ELO +15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.