MASTER_KAPI

Svalbard & Jan Mayen
416 matches tracked 137 matches in 30 days
ELO ▼ 257
2,083
30-day peak: 2,340
Rank EU
#190,285
Svalbard & Jan Mayen #210 in Svalbard & Jan Mayen
Last updated:

How does MASTER_KAPI play?

Rating 1.07 K/R 0.78 ADR 84.3 from 416 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 416 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (328 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 91%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.08+0.08 · Ø 1.00 better than 76%
Pistol kills per match 2.8
Knife kills 5 in 416 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 86%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 57x 4K, 3 aces in 328 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 84.5, Headshots at 57%
▼ Got worse
Win rate −6 pp, ELO −201

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 416 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −85 ELO
58 matches · 38% win rate
On Anubis −61 ELO
82 matches · 55% win rate
On Wednesdays −144 ELO, win rate 40%

MASTER_KAPI loses the most ELO in match 3 of the day: −85 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Anubis
  2. Highest rating in a match: 2.18 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 416 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
52% better than 53%
0.78 better than 73%
83.5 better than 68%
1.07 better than 69%
54% of 556 duels better than 70%
42% of 100 situations better than 62%
Ancient84
54% better than 63%
0.81 better than 85%
88.9 better than 87%
1.11 better than 80%
59% of 367 duels better than 90%
37% of 52 situations better than 49%
Anubis82
55% better than 63%
0.78 better than 75%
84.3 better than 71%
1.08 better than 72%
54% of 304 duels better than 68%
39% of 61 situations better than 55%
Nuke52
44% better than 17%
0.76 right on the average
84.6 better than 60%
1.02 better than 39%
54% of 223 duels better than 56%
35% of 26 situations better than 39%
Dust 238
55% better than 66%
0.77 better than 70%
82.4 better than 62%
1.09 better than 74%
52% of 159 duels better than 58%
19% of 21 situations better than 8%
Cache12
33% -
0.63 -
68.0 -
0.89-
50% of 54 duels -
0% of 4 situations -
Inferno11
82% -
0.81 -
82.9 -
1.11-
65% of 51 duels -
33% of 6 situations -
Vertigo3
67% -
0.71 -
74.8 -
1.00-
50% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MASTER_KAPI plays

Across 416 matches MASTER_KAPI averages K/R 0.78, ADR 84.3 and a rating of 1.07. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 9 players. Averages 17.2 kills per match with 57% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 179 of 416 matches the rating was 1.10 or higher (43%), in 130 it was below 0.90. In 328 matches with detailed stats: 57 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. MASTER_KAPI loses the most ELO in match 3 of the day (−85 ELO, win rate 38%). Things go best on Dust 2 (+71 ELO, win rate 55%). Match no. 2 of the day goes best: 59% win rate, +21 ELO. Got weaker: Win rate −6 pp, ELO −201. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 84.5, Headshots at 57%. Last 30 days: 137 matches, win rate 54%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.