MARSHMALLOU

Russia
64 matches tracked 21 matches in 30 days
Last updated:

How does MARSHMALLOU play?

Rating 0.95 (from 43 matches) K/R 0.72 ADR 79.4 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 30%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 17%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.8%).

2K rounds 13.5%+0.7 pp · Ø 12.8% better than 61%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 6x 4K, 1 ace in 43 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 19%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.4, Headshots −10 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.70 (at the start 0.75). Just below the average (0.71).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −61 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.69 · Dust 2
  3. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 83%
0.74 better than 57%
76.7 better than 35%
1.00-
44% of 48 duels better than 18%
45% of 11 situations better than 72%
Dust 215
60% better than 82%
0.76 better than 69%
85.7 better than 81%
1.05-
62% of 45 duels better than 97%
33% of 3 situations better than 39%
Anubis12
50% -
0.72 -
80.8 -
1.02-
50% of 40 duels -
44% of 9 situations -
Ancient6
33% -
0.66 -
81.4 -
0.83-
62% of 26 duels -
0% of 2 situations -
Inferno5
40% -
0.72 -
83.8 -
0.87-
36% of 25 duels -
0% of 1 situations -
Nuke4
50% -
0.63 -
67.8 -
0.70-
36% of 11 duels -
-
Cache3
33% -
0.63 -
62.0 -
0.78-
50% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MARSHMALLOU plays

Across 64 matches MARSHMALLOU averages K/R 0.72 and ADR 79.4; the rating across the 43 rated matches is 0.95. Biggest strength: Rounds with first kill at 12%, better than 79% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 17% of level 8 players. Averages 15.3 kills per match with 41% headshots. The strongest map is Mirage with a 61% win rate in 18 matches. In 15 of 43 matches the rating was 1.10 or higher (35%), in 18 it was below 0.90. In 43 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. Improved over the last three months: Win rate +13 pp. Got weaker: K/R −0.05, ADR −4.4, Headshots −10 pp. Last 30 days: 21 matches, win rate 52%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.